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Fixing mundane classes - a disciplined approach?
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<blockquote data-quote="Ahnehnois" data-source="post: 5624336" data-attributes="member: 17106"><p><span style="font-size: 9px">*Implement Vitality/Wound points (UA): Puts a higher value on having a high Con and makes crits more meaningful. Also makes casters more vulnerable. Also an opportunity to power down healing spells.</span></p><p><span style="font-size: 9px">*Implement Combat Reactions (TB): Essentially gives out extra little actions; high BAB helps a lot.</span></p><p><span style="font-size: 9px">*Implement Combat Exploits (TB): Gives more choices for fighters.</span></p><p><span style="font-size: 9px">*Implement Combat Maneuvers (PF) and accompanying feats: Gives more choices for fighters.</span></p><p><span style="font-size: 9px">*Implement Action Points (UA): Fighters often need just a bit extra on a d20, and emulating feats is great.</span></p><p><span style="font-size: 9px">*Implement Medium Saves: Increase fighter/rogue/etc. saves in some way, decrease caster saves.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As part of my magic system rewrite, I made all spellcasters split their ability scores (i.e. one for spells per day/spell points, and a different one for DCs). That really helps.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A more radical fix might be increased casting time for higher level spells.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Of course, people that can teleport/change shape/read minds/grant wishes are never going to be truly balanced with those that aren't, but all four D&D basic classes can be made relevant and interesting.</span></p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5624336, member: 17106"] [SIZE="1"]*Implement Vitality/Wound points (UA): Puts a higher value on having a high Con and makes crits more meaningful. Also makes casters more vulnerable. Also an opportunity to power down healing spells. *Implement Combat Reactions (TB): Essentially gives out extra little actions; high BAB helps a lot. *Implement Combat Exploits (TB): Gives more choices for fighters. *Implement Combat Maneuvers (PF) and accompanying feats: Gives more choices for fighters. *Implement Action Points (UA): Fighters often need just a bit extra on a d20, and emulating feats is great. *Implement Medium Saves: Increase fighter/rogue/etc. saves in some way, decrease caster saves. As part of my magic system rewrite, I made all spellcasters split their ability scores (i.e. one for spells per day/spell points, and a different one for DCs). That really helps. A more radical fix might be increased casting time for higher level spells. Of course, people that can teleport/change shape/read minds/grant wishes are never going to be truly balanced with those that aren't, but all four D&D basic classes can be made relevant and interesting.[/size] [/QUOTE]
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Fixing mundane classes - a disciplined approach?
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