For those of us who do think the paladin lacks stickiness, I was thinking of a way to fix this and thought that adding a slow element to their mark might be plausible.
Eliminate the radiant damage component (helping the MAD issue as well) and simply make it that whomever they use their Divine Challenge against is slowed until the end of the paladin's next turn.
This would certainly discourage enemies from moving away when it serves so little a purpose to do so.
Any other suggestions or fixes would be welcome.
Eliminate the radiant damage component (helping the MAD issue as well) and simply make it that whomever they use their Divine Challenge against is slowed until the end of the paladin's next turn.
This would certainly discourage enemies from moving away when it serves so little a purpose to do so.
Any other suggestions or fixes would be welcome.