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Fixing short rest novaloops is important... using the moon druid
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<blockquote data-quote="tetrasodium" data-source="post: 9206400" data-attributes="member: 93670"><p>Once again wotc has provided us with a set of UA rest & recovery rules that provide explosive recovery resting & nearly guaranteed success barring fiat or the players choosing to give up their attempts. Also we once again we see a monk that regains all Ki/Discipline on long <em>or</em> short rests. The moon druid</p><p><strong></strong></p><p><strong>In this most recent packet provides a great example of why that is terrible for the game in the moon druid</strong>.</p><p></p><p>[spoiler="Moonlight step"]</p><p>LEVEL 10: MOONLIGHT STEP</p><p>You magically transport yourself, reappearing</p><p>amid a burst of moonlight. As a Bonus Action,</p><p>you teleport up to 30 feet to an unoccupied</p><p>space you can see, and you have Advantage on</p><p>the next attack roll you make before the end of</p><p>this turn.</p><p><strong> You can use this feature a number of times </strong></p><p><strong>equal to your Wisdom modifier (minimum of </strong></p><p><strong>once), and you regain all expended uses <em><u><span style="color: rgb(147, 101, 184)">when </span></u></em></strong></p><p><strong><span style="color: rgb(147, 101, 184)"><u><em>you finish a Long Rest</em></u></span>.</strong> You can also regain uses</p><p>by expending a spell slot of level 2 or higher for</p><p>each use you want to restore (no action</p><p>required).</p><p>[/spoiler]</p><p>Wotc keeps talking about how they want every class to be more interested in taking short rests but have done precious little to actually make good on that goal <strong>while doing nothing about excess from the other end</strong> where the last warlock and this most recent monk monk still have every reason to ignore their no cost at eills im favor of pushing hard for a short rest every fight or two.</p><p></p><p>That recovery choice being long rest only rather than long or short rest is obviously because <strong>balance is important & having it short rest recovering would be over the top in various ways.</strong> Monk design needs to accept that same reality by starting to accept that monk (and warlock) recovery needs to change because it's impossible to make every other class want to stop for a short rest every fight or two just because they chose to use the more powerful discipline burning option every time they could have used one of their abilities.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9206400, member: 93670"] Once again wotc has provided us with a set of UA rest & recovery rules that provide explosive recovery resting & nearly guaranteed success barring fiat or the players choosing to give up their attempts. Also we once again we see a monk that regains all Ki/Discipline on long [I]or[/I] short rests. The moon druid [B] In this most recent packet provides a great example of why that is terrible for the game in the moon druid[/B]. [spoiler="Moonlight step"] LEVEL 10: MOONLIGHT STEP You magically transport yourself, reappearing amid a burst of moonlight. As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see, and you have Advantage on the next attack roll you make before the end of this turn. [B] You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses [I][U][COLOR=rgb(147, 101, 184)]when [/COLOR][/U][/I] [COLOR=rgb(147, 101, 184)][U][I]you finish a Long Rest[/I][/U][/COLOR].[/B] You can also regain uses by expending a spell slot of level 2 or higher for each use you want to restore (no action required). [/spoiler] Wotc keeps talking about how they want every class to be more interested in taking short rests but have done precious little to actually make good on that goal [B]while doing nothing about excess from the other end[/B] where the last warlock and this most recent monk monk still have every reason to ignore their no cost at eills im favor of pushing hard for a short rest every fight or two. That recovery choice being long rest only rather than long or short rest is obviously because [B]balance is important & having it short rest recovering would be over the top in various ways.[/B] Monk design needs to accept that same reality by starting to accept that monk (and warlock) recovery needs to change because it's impossible to make every other class want to stop for a short rest every fight or two just because they chose to use the more powerful discipline burning option every time they could have used one of their abilities. [/QUOTE]
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