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Fixing short rest novaloops is important... using the moon druid
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<blockquote data-quote="tetrasodium" data-source="post: 9206598" data-attributes="member: 93670"><p>There is a very big difference between recovering one charge of one ability & recovering the <em>entire</em> pool of all abilities. At very low levels it might be a similar impact, but discipline scales at +1 point per level, They added an ability that recovers one point when rolling initiative & removed the cost from some abilities but did nothing about the continued recovery of -<em>ALL-</em> points even after the pool size grows significantly. That results in a huge incentive to constantly force short rests every fight or two & completely ignore the free component of but spend ki for improved version abilities.</p><p></p><p>The game is either ADEU or it's not, having some classes be ADEU & others be attrition based while just pretending to kinda sorta but not really be ADEU creates problems that shouldn't be created by core classes</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9206598, member: 93670"] There is a very big difference between recovering one charge of one ability & recovering the [I]entire[/I] pool of all abilities. At very low levels it might be a similar impact, but discipline scales at +1 point per level, They added an ability that recovers one point when rolling initiative & removed the cost from some abilities but did nothing about the continued recovery of -[I]ALL-[/I] points even after the pool size grows significantly. That results in a huge incentive to constantly force short rests every fight or two & completely ignore the free component of but spend ki for improved version abilities. The game is either ADEU or it's not, having some classes be ADEU & others be attrition based while just pretending to kinda sorta but not really be ADEU creates problems that shouldn't be created by core classes [/QUOTE]
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Fixing short rest novaloops is important... using the moon druid
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