Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing short rest novaloops is important... using the moon druid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9207616" data-attributes="member: 93670"><p>There's no reason to break up a post into individual isolated statements in order to respond to each little thing in stripped of context. I started fisking in kind because it was impossible to respond to your posts twisting around the broader points by fisking through mine in any other way, please stop... that's how you go from missing that you brought up warlocks having two slots per short rest in <a href="https://www.enworld.org/goto/post?id=9207072" target="_blank">this</a> post where you said warlock can't spam 5th level spells & miss that it was <a href="https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9207137" target="_blank">the reply </a>to that very same post that pointed out you were skipping a bunch of levels as well as the range where they could also spam 5th level spells like the crawford quote talked about. It was later that you started with the implied dismissal of that range. Almost every post since has ben an effort to avoid that topic. I don't see continued fisking as a good start fo actual discussion.</p><p></p><p></p><p></p><p>as I said & explained earlier earlier in <a href="https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9206925" target="_blank">post17</a>, <em>all</em> forms of the 5mwd are awful. The relevant detail here is that short rest classes combined with 5e's nearly guaranteed explosive resting & recovery rules adds up to classes that are designed in a way that strongly incentivizes players to guarantee an unbreakable 5mwd loop that holds the campaign itself hostage... here's how.</p><p></p><p></p><p>Yes a <em><u>single</u></em> level 11 warlock could only cast a maximum of 3 5th level spells, but that warlock also has a 6th level arcanum slot tied to long rests and agonizing repelling blast dealing 3x 1d10+5 depending on how much the knockback & force damage should be weighed that puts it squarely in the sights of what dmg 283/284 lists as a 4th or 5th level spell (if not higher) and devils sight and likely an imp and etc etc etc. If you look at the exchange in post 20 & <a href="https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9207160" target="_blank">24</a>(24one quotes 20) you can see two different ends of the rest problem where one group doesn't have enough & a second group has too many. You are considering only the first group & its party makeup but not the second or the mindset of a meaningful chunk of that group.</p><p></p><p>The details of that second group are very important though because it has a plurality or outright majority of short rest classes+fighters(action surge) who <em>can</em> set the pace to all nova all the time and once combined do so in a way that will turn any encounter into a fine red mist only to state that they can't go further without a rest because they are tapped out. At that point the GM has no good options...</p><ul> <li data-xf-list-type="ul">Any encounter that can withstand the combined nova is probably beefy enough to trivially turn a PC into a fine red mist every round they engage in any sort of coordinated focused fire. </li> <li data-xf-list-type="ul">If the GM tries to force the group to continue without a rest the odds are very good that the 2ish long rest PCs will face severe problems of their own in trying to handle an encounter tuned for 5 PCs with 2-3 of them completely tapped out, that drawn out PC snuffing encounter is not going to end well for the campaign when it's probably the long rest PC players eating the cost for the SR nova loop being blocked from resetting by fiat alone. </li> <li data-xf-list-type="ul">The depth needed to massage that problem with magic items is not really available to the GM either because nobody needs magic items and in 5e it's very difficult to fit magic items to a specific PC without doing so in a way that is so obvious & over the top that it's hard not to invoke GM favoritism stereotypes like <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend" target="_blank">this one</a>.</li> <li data-xf-list-type="ul">The GM use a doom clock or something & just draw a line where the quest failed for whatever story reason, but 5e PC's don't actually need anything from the world that might be put at risk & the GM is the one who is poorly reflected if they simply declare the monsters left after packing up halfway into the session or presents a chaub of "unwinnable" quests after the cornered GM <a href="https://www.youtube.com/watch?v=I12j-HQuFYI" target="_blank">shoots the hostage </a>one too many times.</li> <li data-xf-list-type="ul">The GM <em>could</em> stagger encounters that need nova & encounters that the non SR nova classes can carry while carefully monitoring which the party must not get next, but that gets very obvious very quick and has an extremely narrow margin of error before effectively turning someone's PC into a fine red mist</li> <li data-xf-list-type="ul">There are probably other no-win scenarios for things the GM could <em>try</em> to do, but at the end of the session the GM is forced to accept the SR-nova loop invoke heavy handed fiat or change the rules for wotc. Those last two tend to go over extremely poorly with players however.</li> </ul><p></p><p> One warlock or monk going nova then Halting for a short rest every fight or two breaking down late tier2 early tier3 is an <em>extremely</em> different scenario than a plurality or majority of the group doing it. I tried to focus heavily on 11-16 because of both your numbers as well as Crawford's fairly explicit quote along with the fact that it's much less debatable that it's much easier for a warlock to vastly exceed the curve witth enough rests after hitting that range. In that second situation the nova loop breaks things down to the list above much faster simply because there aren't many encounters appropriate for a level 5 party that are capable of eating something like 2x fireballs/round while also eating flurry+stunningstrike+stunningstrike and action surge(s). Those that can are likely to be built in a way that could trivially reenact LMOP's opening by killing a PC round one then round two or immediately walking into strahd's throne room at the start of a Ravenloft adventure. Designing the encounter around countering that deluge of spells only kicks off an arms race of adversarial GM'ing to the bottom.</p><p></p><p></p><p>Just as simply cranking the CR dial to a point well past beyond lethal that <em>could</em> handle the combined nova loop is rife with unworkable problems, so too is cranking the number of encounters in the already excessive 6-8 expectation. When most of the group is dead set on taking a short rest every fight or two and a plurality or majority of the party is monk/warlock or fighter (action surge) it doesn't matter to the players of those PCs how many mind numbing encounters the adventuring day holds for the party to melt in round one. The only players it <em>does</em> matter to are the ones with long rest classes, it matters to them because they are already relegated to third wheel status by the nova loop going on beside them & long rest class players are the only ones <em>capable</em> of eating meaningful attrition to further reduce the dwindling power of long rest class PCs as the number of encounters stretch out. The only counter for the long rest class PCs is to further reduce their already third wheel level contributions by relying exclusively on at will abilities like cantrips & their basic attacks</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9207616, member: 93670"] There's no reason to break up a post into individual isolated statements in order to respond to each little thing in stripped of context. I started fisking in kind because it was impossible to respond to your posts twisting around the broader points by fisking through mine in any other way, please stop... that's how you go from missing that you brought up warlocks having two slots per short rest in [URL='https://www.enworld.org/goto/post?id=9207072']this[/URL] post where you said warlock can't spam 5th level spells & miss that it was [URL='https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9207137']the reply [/URL]to that very same post that pointed out you were skipping a bunch of levels as well as the range where they could also spam 5th level spells like the crawford quote talked about. It was later that you started with the implied dismissal of that range. Almost every post since has ben an effort to avoid that topic. I don't see continued fisking as a good start fo actual discussion. as I said & explained earlier earlier in [URL='https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9206925']post17[/URL], [I]all[/I] forms of the 5mwd are awful. The relevant detail here is that short rest classes combined with 5e's nearly guaranteed explosive resting & recovery rules adds up to classes that are designed in a way that strongly incentivizes players to guarantee an unbreakable 5mwd loop that holds the campaign itself hostage... here's how. Yes a [I][U]single[/U][/I] level 11 warlock could only cast a maximum of 3 5th level spells, but that warlock also has a 6th level arcanum slot tied to long rests and agonizing repelling blast dealing 3x 1d10+5 depending on how much the knockback & force damage should be weighed that puts it squarely in the sights of what dmg 283/284 lists as a 4th or 5th level spell (if not higher) and devils sight and likely an imp and etc etc etc. If you look at the exchange in post 20 & [URL='https://www.enworld.org/threads/fixing-short-rest-novaloops-is-important-using-the-moon-druid.701349/post-9207160']24[/URL](24one quotes 20) you can see two different ends of the rest problem where one group doesn't have enough & a second group has too many. You are considering only the first group & its party makeup but not the second or the mindset of a meaningful chunk of that group. The details of that second group are very important though because it has a plurality or outright majority of short rest classes+fighters(action surge) who [I]can[/I] set the pace to all nova all the time and once combined do so in a way that will turn any encounter into a fine red mist only to state that they can't go further without a rest because they are tapped out. At that point the GM has no good options... [LIST] [*]Any encounter that can withstand the combined nova is probably beefy enough to trivially turn a PC into a fine red mist every round they engage in any sort of coordinated focused fire. [*]If the GM tries to force the group to continue without a rest the odds are very good that the 2ish long rest PCs will face severe problems of their own in trying to handle an encounter tuned for 5 PCs with 2-3 of them completely tapped out, that drawn out PC snuffing encounter is not going to end well for the campaign when it's probably the long rest PC players eating the cost for the SR nova loop being blocked from resetting by fiat alone. [*]The depth needed to massage that problem with magic items is not really available to the GM either because nobody needs magic items and in 5e it's very difficult to fit magic items to a specific PC without doing so in a way that is so obvious & over the top that it's hard not to invoke GM favoritism stereotypes like [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend']this one[/URL]. [*]The GM use a doom clock or something & just draw a line where the quest failed for whatever story reason, but 5e PC's don't actually need anything from the world that might be put at risk & the GM is the one who is poorly reflected if they simply declare the monsters left after packing up halfway into the session or presents a chaub of "unwinnable" quests after the cornered GM [URL='https://www.youtube.com/watch?v=I12j-HQuFYI']shoots the hostage [/URL]one too many times. [*]The GM [I]could[/I] stagger encounters that need nova & encounters that the non SR nova classes can carry while carefully monitoring which the party must not get next, but that gets very obvious very quick and has an extremely narrow margin of error before effectively turning someone's PC into a fine red mist [*]There are probably other no-win scenarios for things the GM could [I]try[/I] to do, but at the end of the session the GM is forced to accept the SR-nova loop invoke heavy handed fiat or change the rules for wotc. Those last two tend to go over extremely poorly with players however. [/LIST] One warlock or monk going nova then Halting for a short rest every fight or two breaking down late tier2 early tier3 is an [I]extremely[/I] different scenario than a plurality or majority of the group doing it. I tried to focus heavily on 11-16 because of both your numbers as well as Crawford's fairly explicit quote along with the fact that it's much less debatable that it's much easier for a warlock to vastly exceed the curve witth enough rests after hitting that range. In that second situation the nova loop breaks things down to the list above much faster simply because there aren't many encounters appropriate for a level 5 party that are capable of eating something like 2x fireballs/round while also eating flurry+stunningstrike+stunningstrike and action surge(s). Those that can are likely to be built in a way that could trivially reenact LMOP's opening by killing a PC round one then round two or immediately walking into strahd's throne room at the start of a Ravenloft adventure. Designing the encounter around countering that deluge of spells only kicks off an arms race of adversarial GM'ing to the bottom. Just as simply cranking the CR dial to a point well past beyond lethal that [I]could[/I] handle the combined nova loop is rife with unworkable problems, so too is cranking the number of encounters in the already excessive 6-8 expectation. When most of the group is dead set on taking a short rest every fight or two and a plurality or majority of the party is monk/warlock or fighter (action surge) it doesn't matter to the players of those PCs how many mind numbing encounters the adventuring day holds for the party to melt in round one. The only players it [I]does[/I] matter to are the ones with long rest classes, it matters to them because they are already relegated to third wheel status by the nova loop going on beside them & long rest class players are the only ones [I]capable[/I] of eating meaningful attrition to further reduce the dwindling power of long rest class PCs as the number of encounters stretch out. The only counter for the long rest class PCs is to further reduce their already third wheel level contributions by relying exclusively on at will abilities like cantrips & their basic attacks [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing short rest novaloops is important... using the moon druid
Top