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Fixing short rest novaloops is important... using the moon druid
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<blockquote data-quote="Vikingkingq" data-source="post: 9207688" data-attributes="member: 66208"><p>Well, “simple” and “easy” aren‘t the same thing: it’s a simple fix in the sense that it doesn’t require new mechanics, it’s a single line of text, and it doesn’t involve any complicated clauses that have implications for action economy or spell interactions or the like.</p><p></p><p>But it’s not necessarily an “easy” fix, for a number of reasons:</p><ul> <li data-xf-list-type="ul">it could be legitimately difficult to arrive at a number that fits every class at every level. While most classes have a short rest feature, they vary by how important that feature is. A Wizard is less reliant on Arcane Recovery than a Warlock is on Pact Magic, for example. Likewise, that reliance can change over time based on the class’s other features: a 2nd level Monk needs Short Rests more than a 10th level Monk does, because their Discipline Point costs don’t change until they hit 17th or 18th level, and their Uncanny Metabolism is restoring a larger pool of Points as they go up in level. Both of these things are going to change what number people will feel happy with.</li> <li data-xf-list-type="ul">it can has a significant influence on adventure design, because you need to pace out the number of encounters and the placement of minor, major, and boss fights with the hard cap in mind, because once you’ve set the rule, players aren’t free to just take another short rest if they run into a cold streak and/or the dm is on a hot streak.</li> <li data-xf-list-type="ul">even if the devs can make the math work, it doesn’t guarantee they get the feel right. Throughout the play test, we’ve seen instances where the devs have talked about a change being mathematically equivalent but where the fans just don’t like how it feels. Even if the math really was the same on the long rest half-caster Warlock or templated Wildshape, people still would have disliked the change because they respectively liked to nova or liked hunting through books for statblocks. </li> </ul></blockquote><p></p>
[QUOTE="Vikingkingq, post: 9207688, member: 66208"] Well, “simple” and “easy” aren‘t the same thing: it’s a simple fix in the sense that it doesn’t require new mechanics, it’s a single line of text, and it doesn’t involve any complicated clauses that have implications for action economy or spell interactions or the like. But it’s not necessarily an “easy” fix, for a number of reasons: [LIST] [*]it could be legitimately difficult to arrive at a number that fits every class at every level. While most classes have a short rest feature, they vary by how important that feature is. A Wizard is less reliant on Arcane Recovery than a Warlock is on Pact Magic, for example. Likewise, that reliance can change over time based on the class’s other features: a 2nd level Monk needs Short Rests more than a 10th level Monk does, because their Discipline Point costs don’t change until they hit 17th or 18th level, and their Uncanny Metabolism is restoring a larger pool of Points as they go up in level. Both of these things are going to change what number people will feel happy with. [*]it can has a significant influence on adventure design, because you need to pace out the number of encounters and the placement of minor, major, and boss fights with the hard cap in mind, because once you’ve set the rule, players aren’t free to just take another short rest if they run into a cold streak and/or the dm is on a hot streak. [*]even if the devs can make the math work, it doesn’t guarantee they get the feel right. Throughout the play test, we’ve seen instances where the devs have talked about a change being mathematically equivalent but where the fans just don’t like how it feels. Even if the math really was the same on the long rest half-caster Warlock or templated Wildshape, people still would have disliked the change because they respectively liked to nova or liked hunting through books for statblocks. [/LIST] [/QUOTE]
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Fixing short rest novaloops is important... using the moon druid
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