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Fixing short rest novaloops is important... using the moon druid
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<blockquote data-quote="UngeheuerLich" data-source="post: 9207861" data-attributes="member: 59057"><p>Funny to read only one side of the argument. And I really have not understood the point made in the OP. Is he argumenting pro or against short rests... </p><p></p><p>All I can say: I really like the dynamic of short and long rest, but in 2014, our playstyle tends to favour long rest classes, because we play less dungeons and more overland stories. </p><p></p><p>I really hope variant rest rules are placed directly intonthe phb, present for all. Or in a dedicated chapter in the DMG that not just presents them, but also explains when to use which ones. </p><p>Also the 6 to 8 encounters per day really have to be explained better and we need examples in the DMG how an adventuring day could be structured. </p><p>How can 2 or 3 encounters be combined into one with 2 to 3 waves of low threat enemies and reenforcements where no rest in between is possible, tgat combine into one deadly encounter and so on. </p><p></p><p>BTW: 6 to 8 encountes per day means 1 level up each 1 to 2 days... thats a bit fast for our tastes.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9207861, member: 59057"] Funny to read only one side of the argument. And I really have not understood the point made in the OP. Is he argumenting pro or against short rests... All I can say: I really like the dynamic of short and long rest, but in 2014, our playstyle tends to favour long rest classes, because we play less dungeons and more overland stories. I really hope variant rest rules are placed directly intonthe phb, present for all. Or in a dedicated chapter in the DMG that not just presents them, but also explains when to use which ones. Also the 6 to 8 encounters per day really have to be explained better and we need examples in the DMG how an adventuring day could be structured. How can 2 or 3 encounters be combined into one with 2 to 3 waves of low threat enemies and reenforcements where no rest in between is possible, tgat combine into one deadly encounter and so on. BTW: 6 to 8 encountes per day means 1 level up each 1 to 2 days... thats a bit fast for our tastes. [/QUOTE]
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Fixing short rest novaloops is important... using the moon druid
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