fixing spellcaster multiclass?

John Hough

First Post
The stuff about the mystic theurge brings this up, and we mostly agree it's a problem that multiclass spellcasters are too weak.

So I had the thought: as far as I see it, the problem is that higher level spellcasters get more spell levels per character level than lower level spellcasters. That is, a 5th level wizard gets 3/2/1, 10 spell levels, 2 spell levels per level, while a 10th level wizard (4/4/3/3/2) gets 43 spell levels, 4.3 per level. And our 5/5 cleric/wizard is still (minus domain spells) getting 2 spell levels per level.

So what happens if we, say, give the cleric/wizard 4 spell levels per level at character level 10? That's 20 spell levels in each, enough to buy the 4/3/2/1 row of the chart in each, equivalent to a 7/7 cleric/wizard now. Level 14 at 7/7 (6.3 wizard, 6.4 cleric) buys 44 spell levels for each, the equivalent of a 10/10 now. That's a 4/4/3/3/2 in two classes rather than a 4(5)/4(5)/4/4/3/3/2 in one (cleric in parentheses). Which is a fairly significant power hit, losing the top two spell levels, but you get a lot of flexibility for it, and it's far better than the 4/3/2/1 in two classes you'd get now.

You'd add on domain spells and specialization as appropriate for the spell levels you can cast.

Now, I haven't really thought out exactly the numbers you'd have to use for different classes, and this does require a bit more math, but I think the power levels would probably come out just about right.

What do y'all think?
 

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No comments? Sigh. I guess that what I get for posting it on a weekend.

On second thought, I'd be inclined to simplify this system a bit, and just make up a big chart to get effective spellcaster level from class level and character level.

I'm still not sure what you'd want to do about level for DCs, fireball power, and such.
 

I'm not sure what you mean, here, exactly -- maybe that big chart would help?

Are you saying, instead exactly giving a spell list, you give people a number of spell levels per level, and then they construct the spell list (presumeably following the rule that it has to be a "triangle," to prevent abuse)?

That might work. I'd suggest concentrating on something other than a Wizard/Cleric as your example case -- what about Wizard/Fighters or the like?

There has to be a reason why it's not inevitably a good idea to take one level of Wizard for all characters, of course...
 

That's pretty much exactly what I'm saying. I'd probably make players buy a row off their spells/level chart, and then spend extra points on anything below the highest level, for the sake of 'triangularity'. Or do the simplified method with a chart assigning effective level, probably using Sean Reynolds' half-level thing.

What about the fighter/wizard? At 2/2 he fights like a 3rd level fighter and, at 1.75 spell levels/level, I'd give him 2/1 or 3/0, 3rd level or just short. At 4/4, he fights like a 6th level fighter, having just gotten a second attack, and casts somewhere between 5th and 6th (probably 4/3/1). At 8/8, he fights like a 12th level fighter, and casts somewhere between 11th and 12th. Seems reasonable, no?

As for why everyone wouldn't take one level of wizard: at 20th level, a wizard has just short of 10 spell levels per level. So, being generous, the most a fighter 19/wizard 1 has is the 3/2/1 of a 5th level wizard. And I'd make him cast them as either a 5th level wizard, or a 1st, I'm not sure. Which is not all that impressive. Two levels of wizard make him cast like a 7th level wizard, again being generous, and still only costs a +1 BAB and a feat. Oh, and an extra 3 hit points. That probably stats being worth it, power-wise. But maybe not compared to 2d6 sneak attack, or rage, or two-weapon fighting.

And it makes it possible to play a fighter/wizard, for flavor reasons, without being weaker than your companions.
 

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