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Fixing the Champion
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<blockquote data-quote="Xeviat" data-source="post: 6801957" data-attributes="member: 57494"><p>I've run the numbers in a very simplistic excel sheet, and I think the champion is fine at level 10 and up, when they get a little lead in survivability by having +1 AC and then regeneration later. Until level 10, though, they lag behind in damage. Remember, at 3rd level, the Champion gets, at the most basic, +4d8 damage per short rest. In order for a greatsword wielding champion to do that, they'll need to get 2.16 crits more than the battle master. The battlemaster has a 5% crit chance, and the Champion has an extra +5% crit chance; they'd have to make 43.2 attacks per short rest for that damage to match up, and that's entirely ignoring the other utility of the battlemaster's extra damage. I'm not even looking at the more situational extra attack battlemaster maneuvers like Repost.</p><p></p><p>But I don't think the problem is entirely the Champion's. I think the problem is the Battlemaster starting with 4 superiority dice. The feat gives 1 superiority die. The monk starts with 1 ki point, which is arguably as useful as a superiority die until they get stunning fist (as it grants 1d4/1d6+ability attack, which can miss, unlike the superiority damage most of the time). If you compare the single target damage of the Battlemaster against the single target damage of the Eldritch Knight, or even the multitarget damage of the Eldritch Knight, the Battlemaster again looks just a little too good.</p><p></p><p>I don't think the Champion is that far behind. Again, they seem perfectly fine, if not geared for a little more defense, at level 10 and above. I think the Battlemaster should have less dice to start off with, and then they can gain them faster and end at the same point. They regain their dice after every short rest, so they could start with 1 and gain 1 again at 6, 9, 12, 15, and 18.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6801957, member: 57494"] I've run the numbers in a very simplistic excel sheet, and I think the champion is fine at level 10 and up, when they get a little lead in survivability by having +1 AC and then regeneration later. Until level 10, though, they lag behind in damage. Remember, at 3rd level, the Champion gets, at the most basic, +4d8 damage per short rest. In order for a greatsword wielding champion to do that, they'll need to get 2.16 crits more than the battle master. The battlemaster has a 5% crit chance, and the Champion has an extra +5% crit chance; they'd have to make 43.2 attacks per short rest for that damage to match up, and that's entirely ignoring the other utility of the battlemaster's extra damage. I'm not even looking at the more situational extra attack battlemaster maneuvers like Repost. But I don't think the problem is entirely the Champion's. I think the problem is the Battlemaster starting with 4 superiority dice. The feat gives 1 superiority die. The monk starts with 1 ki point, which is arguably as useful as a superiority die until they get stunning fist (as it grants 1d4/1d6+ability attack, which can miss, unlike the superiority damage most of the time). If you compare the single target damage of the Battlemaster against the single target damage of the Eldritch Knight, or even the multitarget damage of the Eldritch Knight, the Battlemaster again looks just a little too good. I don't think the Champion is that far behind. Again, they seem perfectly fine, if not geared for a little more defense, at level 10 and above. I think the Battlemaster should have less dice to start off with, and then they can gain them faster and end at the same point. They regain their dice after every short rest, so they could start with 1 and gain 1 again at 6, 9, 12, 15, and 18. [/QUOTE]
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