krakistophales
First Post
I think we can all agree that the champion archetype for the fighter is underwhelming and seems a bit nerfed compared to battlemaster and eldritch knight. So, I wanted to think of a way to make the champion just as viable an option as the other two with some homebrew. Here's what I came up with, and feel free to comment/criticize these ideas:
1. Double the crit threat range increases, so that the first one crits on 18 and the final one crits on 15.
2. For remarkable athlete, gain full proficiency bonus to all skills not already proficient in. This will make his athletics actually remarkable, instead of kinda decent.
3. Rather than picking an additional fighting style, the champion has two options at that level:
A. You can choose to gain a +1 to AC, gain DR/3 regardless of armor against all damage, including magical.
B. You can choose to gain a +1 to attack rolls and damage when wielding a melee weapon, and your force of will makes these attacks count as magical.
4. For survivor, rather than a base of 5, the base is half your fighter level.
What do you think of these changes?
1. Double the crit threat range increases, so that the first one crits on 18 and the final one crits on 15.
2. For remarkable athlete, gain full proficiency bonus to all skills not already proficient in. This will make his athletics actually remarkable, instead of kinda decent.
3. Rather than picking an additional fighting style, the champion has two options at that level:
A. You can choose to gain a +1 to AC, gain DR/3 regardless of armor against all damage, including magical.
B. You can choose to gain a +1 to attack rolls and damage when wielding a melee weapon, and your force of will makes these attacks count as magical.
4. For survivor, rather than a base of 5, the base is half your fighter level.
What do you think of these changes?