D&D (2024) Complete Champion : Fighter Tier List

You might be misremembering Tasha.

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The psi dice restored on a long rest and there was a weird way of saying one could be regained each short rest. The end result was have a single extra die before the first short rest.



The 2024 version looks almost identical to the Tasha version.

The protective field at 3rd level becomes more useful as a way to possibly lower concentration saves it 18th level.

Overall I am not a fan. A telekinetic fighter does not appeal to me. The abilities look useful enough but nothing stands out.

I misread it deep. Checked again today. Derp. I'll redo my post.
 

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If green-flame blade and booming blade are allowed with 2024 Eldritch Knight, you are straight up adding to at-will damage. 1d8 at 7th-10th level, 2d8 at 11th-16th, and 3d8 at 17th+. That's reliable damage to your primary target, not even counting the extra potential damage/control from booming blade or secondary target from green-flame blade.
 

If green-flame blade and booming blade are allowed with 2024 Eldritch Knight, you are straight up adding to at-will damage. 1d8 at 7th-10th level, 2d8 at 11th-16th, and 3d8 at 17th+. That's reliable damage to your primary target, not even counting the extra potential damage/control from booming blade or secondary target from green-flame blade.

Yup it's one reason I rayed it A with an S in brackets.

Haste arrives to late to change the equation much but cantrip scaling kicks in at 5 and you can cast one for free at 7 as part of your attacks.

So somewhere between 7-13 it becomes best obe. Or if you're using shillelagh warcaster+both touched feats by 8 and 20 casting stat.

Only downside is does DM allow order material and it requires a high degree of system mastery. Im adding in hex at lvl 4 for example I think no later than 6 eg warcaster at 4.

I dont rate shield as much as the internet vs new jump for example. Its debatable if you can even cast it.
 

After playing a battlemaster, I would not put it into S tier.
It's a B+ or barely A.
S tier is at 15th level and that is where almost no one plays.

you do not not have any whole battle buffs, except temp HP and that is not much.

you will burn all your dice in 2 rounds or maybe 3, then until you manage a short rest, you are just basic fighter with no subclass features.

maybe 15th level feature should be at 7th level or hell, even 3rd with +1 bonus, d4 at 7th, d6 at 10th and d8 at 15th.

or just mark some maneuvers that can be used without using a dice and not getting a dice bonus to effect.

That would be:

Bait and switch,
Commander's strike
Disarming attack
Distracting strike
Evasive footwork
Feinting attack
Lunging attack
maneuvering attack
menacing attack
pushing attack
riposte
trip attack
 
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Champion 🏆 Is my darling. I've watched too much Die Hard & Spaghetti Westerns, read too much Rob E Howard... So, I have a boatload of one-liners, particularly for good inspiration use. The mechanical simplicity lets me focus on my in-combat dialogue :) Or my terrain use/athletics and weapon mastery. Also, don't forget, taking punishment is fertile ground for one-liners.

Consider that you can gift other characters with inspiration as well! Now you are giving some very flavorful and potent support ability to the Champ. Lead by example & show that severed head to your comrades!!
 

Agreed. 5% of the time you deal +2d6 damage. That's only +0.35.
We have found that the move part withou OA was really useful.
It's worse than Savage Attacker's +1.37, tied with 4 rolls a turn.
+0.35 per attack. Still not impressive, but should be mentioned anyway. At level 20 it is 8 times as much of a damage boost.

Still can't compete with battle master +1d8 each round, but maybe you get a vicious weapon later. That doubles the bonus once again. (+5.6). Then add advantage and heroic advantage every round and the damage boost might even compete with a battle master.

Also don't forget that you also get an extra attack with the great weapon master feat whenever you crit (another +2d6+quite a lot) and at that point GWF style which you can easily afford will turn every 1 or 2 into a 3.

Actually at that point I don't want to face a champion as an enemy at all.
Initiative boost on the other hand, is underrated.
Nope. It is rated good usually. And that is me saying it who thinks the dex bonus to initiative does not automatically make dex the better stat.
Actually with how grapples work in 5.5 and how melee and thrown weapons were boosted, str and dex seem quite well balanced to me.
And if you want to stay simple, take Graze as your weapon mastery.
Maybe. Although a champion probably should eventually ditch it and chose the toppling maul. Chances that you don't hit are slim. But since you can also chose to use a different mastery when attacking, just using graze as a backup when you have somehow disadvantage is not the worst idea.

At level 9, most players actually will be able to do some tactical choices from round to round.
 

Yup it's one reason I rayed it A with an S in brackets.

Haste arrives to late to change the equation much but cantrip scaling kicks in at 5 and you can cast one for free at 7 as part of your attacks.
And haste is dangerous. There are a few nasty concentration breakers without a save. So it is a nice spell that should not be used all the time. And mqybe even better be used on your party member.
So somewhere between 7-13 it becomes best obe. Or if you're using shillelagh warcaster+both touched feats by 8 and 20 casting stat.

Only downside is does DM allow order material and it requires a high degree of system mastery. Im adding in hex at lvl 4 for example I think no later than 6 eg warcaster at 4.

I dont rate shield as much as the internet vs new jump for example. Its debatable if you can even cast it.
 

After playing a battlemaster, I would not put it into S tier.
It's a B+ or barely A.
S tier is at 15th level and that is where almost no one plays.

you do not not have any whole battle buffs, except temp HP and that is not much.

you will burn all your dice in 2 rounds or maybe 3, then until you manage a short rest, you are just basic fighter with no subclass features.

maybe 15th level feature should be at 7th level or hell, even 3rd with +1 bonus, d4 at 7th, d6 at 10th and d8 at 15th.
Maybe. But at that point it superseeds all other subclasses. Battlemaster is nice, but you need to be tactical with them.

A champion gets by being a normal fighter most of the time too. Their subclass abilities kick in randomly. I think a battle master who choses the ambush maneuver for boosted initiative and the maneuver that allows you to move around and maybe one dodge ability will be able to keep up with the champion quite well. At level 10, maybe both classes will be equally adept at doing their thing.

or just mark some maneuvers that can be used without using a dice and not getting a dice bonus to effect.

That would be:

Bait and switch,
Commander's strike
Disarming attack
Distracting strike
Evasive footwork
Feinting attack
Lunging attack
maneuvering attack
menacing attack
pushing attack
riposte
trip attack
 

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