It's not powerful, but it does appeal to our inner gambler.
Definitely better than the previous version. Move on a crit gets back to having fun with our inner gambler.
I tend to mix dueling with archery and use DEX for both styles of combat. I'm not sure I'm going to continue this practice moving forward and might grab +1 AC more often.
The champion gains heroic inspiration during battle, but can use it anytime on any roll. This is probably the best 10th level ability out of any fighter in the 2024 PHB. A lot of heroic inspiration during combat is crazy good.
With 3+ attacks and whatever sources of advantage the champion is going to be averaging critical hits better than every other round at this point, getting back to our inner gambler. A champion can use the topple weapon mastery for advantage then add push, sap, or slow from Tactical Master.
This leaves Heroic Warrior for other uses like rerolling a saving throw, damage roll, or ability check.
Crits can be expected fairly often, regardless at this level.
This is another very good ability. Too bad it comes so late, but it does give some incentive to take those fighter levels to get there.
Champion is definitely better than what it was. I prefer it to EK or Psi Warrior.