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Font. Font of Moonlight, please.
It's also a theory build. Try playing it from low level.
I probably am going to play it in a future game from level 1. My next character is either going to be this or a Warlock-Eldritch Knight. Right now I am playing a similar "Rogue" character, currently Paladin 1, Warlock 2, Arcane Trickster 4 that we started at level 1. I think she was equal or ahead of a straight Rogue in terms of damage at almost every single level so far.
The thing is with Agonizing Blast and Pact of Blade you get ahead of the damage curve at low level. Taking your Warlock and Paladin levels first; at level 3-4 you are actually better than most martials because of double Charisma bonus on damage and even level 5-8 when other martials have extra attack you are not far behind because you have cantrip scaling and more slots for smites. Using a Greataxe as a pact weapon at level 8 (1/2/5) you are looking at Green Flame Blade doing 1d12+1d8+8 to one target, which is not as good as a pure martial, but isn't far behind either, especially when you consider Divine Smite. If there happens to be another enemy in reach with Cleave added you are doing another 1d12+1d8+12 to that enemy. With Truestrike you have a pretty good ranged weapon too; 1d12+1d6+8 with a musket, doing quite a bit better than most melee builds would be doing with a ranged weapon. Then at level 9 you get the Valor Bard extra attack.
Here is the character I mentioned earlier:
D&D Beyond Character Sheet
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Yes, only the bard. It had 3e progression with bonus spells already factored in. While 3e gave wizards bonus spells for high int compared to 2e, the bard got less spells if their charisma was lower than 2e. Combined with faster level progressions for rogues in 2e and access to all wizard spells made bards in 3e way less powerful spellcasters. And they did not get a lot to compensate. Especially when 2e bard kits were very nicely done.even the bard?
As explained above, for clerics it was as it always was. For wizards it was bonus spells. For bards it was mostly keeping up.maybe, but there were bonus spell slots for high CHA and you could reasonably cheaply boost CHA in 3.5e
I do agree to some extend. I forgot to mention that above. Spell DC depending on spell level made bards in 3e suck even more.but with 5e mechanics, 2/3rd casting would not be that bad
I'd play a bard with that progression if they got some nice extra abilities as compensation.7th level spells, spell levels at class levels; 1/4/7/10/13/16/19
College of Valor.
Well just going to state up front the Valor Bard is an S* tier archetype. The Asterix I will go into below. I don't think I need to go through how it's class features interact with 2-4 attacks or more a round combined with Conjure Minor Elementals. The only debate really is the when and how it becomes S tier. It's abilities.
Level 3
Combat Inspiration.
Your bard dice can buff an allies attack rolls or debuff an opponents. I have seen this ability in use and it very rapidly becomes a shield effect with option to buff an attack. Indirectly nerfed with the removal of the -5/+10 feats. Overall still a very good ability.
Martial Training
Weapons and armor. AC 17-19 or potentially higher and nartial weapons. Very good by itself and better than the dance bards ability in most situations (higher level and rolled stats change that).
Extra Attack
As written on the can. Also you can cast a cantrip in place of one of those attack. For purists this means true strike in effect but can also include Green Flame Blade or Booming Blade. I will assume 2014 material is available.
Level 14
Battle Magic.
Cast a spell extra attack. In effect a 3rd attack a round. If you know what you're doing it's a 4th attack a round.
Lore Bard.
One of the previous S tier bards the Lore Bard in effect got nerfed. Both directly and indirectly. Magical discoveries and Secrets no longer allow you to get any spell you want. No more level 3 Paladin and Ranger spell at level 6. Or 5th level spells at 10.
Magical secrets also let's you swap in spells every level 10+ which erodes the Lore Bards thing.
Level 3
Bonus Proficiencies
3 extra skills. Simple and effective. More skills is never bad.
Cutting Words
As a reaction Debuff incoming attacks. I like this ability a lot.
Level 6.
Magical Discoveries
2 spells of your choice from the cleric, wizard or Druid spell lists. Great ability but weaker than 2014 version. Lots of great contenders eg haste, fly, spiritual guardians.
Level 14
Peerless Skill.
Fail a skill check add a bard dice to the roll. A d10 minimum but d12 level 15+. Solid ability but very late and a bit underwhelming for level 14.
2E bard rocked even with its 2/3rds casting. Xp tables. It topped out at lvl 6 spells.
Yes my current P/W/R has a 13 strength, 16 Dex and 18 CH at level 7 (1/2/4)Wife's doing something similar with true strike and celestial warlock.
But the fighter (she wanted to use polearms) passed in a great magic weapon which went to warlock so change of plans.
You have 13 strength?