D&D (2024) Best and Worst Classes Lvl 1-10.

I didn't say 5.5e pally burn as fast as 5.0 pally.

I said 5.5e pally is the fastest burner.
They have short buffs and tempting smites

It would take discipline that everybody knows Pali players don't have.

That’s why I keep talking about the dual wield Paladin. Smites are just not good on them, so people won’t use them. The typical great weapon Paladin, they’ll blow their slots on smites fast. Always have always will. But the 2024 Divine Favor dual wield Paladin will not.

Fighters are the fastest burner imo. They can spend all their damage abilities in round 1 of an encounter. Yea, they get them back on short rest but going 1-2 fights without action surge or superiority dice sucks.
 

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That’s why I keep talking about the dual wield Paladin. Smites are just not good on them, so people won’t use them. The typical great weapon Paladin, they’ll blow their slots on smites fast. Always have always will. But the 2024 Divine Favor dual wield Paladin will not.

Fighters are the fastest burner imo. They can spend all their damage abilities in round 1 of an encounter. Yea, they get them back on short rest but going 1-2 fights without action surge or superiority dice sucks.
Until the DW Paladin gets Dual Wielder, they will have their BA open for smites.

And it will be tempting.
And the earliest they can is level 4. And if they don't take it then, it's level 8. 70% of the prelevel11 life.
And even then it's still 1 DF per combat encounter.

Fighters have fewer resources but their resources is less vital to the gimmick. especially in 2024. Fighter is one of the only three classes who's Long Day DPR that increase with day length.
 

Until the DW Paladin gets Dual Wielder, they will have their BA open for smites.

And it will be tempting.
And the earliest they can is level 4. And if they don't take it then, it's level 8. 70% of the prelevel11 life.
And even then it's still 1 DF per combat encounter.
Maybe we can agree here. Paladins in general don't have alot of gas in tier 1. It drastically improves at level 5 and continues to improve though. And if your using Dual Wielding and Divine favor instead of Great Weapon and smiting, it's quite a bit of gas.

Fighters have fewer resources but their resources is less vital to the gimmick. especially in 2024.
Dual Wield Paladins and Fighters, both without resources do similar damage.

Fighter is one of the only three classes who's Long Day DPR that increase with day length.
This is obviously untrue. Like wow!
 

This is obviously untrue. Like wow!
Maybe I'm not explaining it well.,

Paladin have the option to crank more spells into damage.

A paladin has the option of casting Divine Favor AND Divine Smite. At higher levels they can add Crusader's Mantle.
A paladin can run 2 damage buffs and smite. Nothing is stopping them except they might run out of slots fast.
This is why the Paladin has the best Short Day DPR. The shorter the day the more spells they can stack, the higher their DPR.
They can swing with +2d4 damage and drop Xd8 smites every round.

But the inverse is true. If a Paladin is forced to be conservative, their DPR drops as they can't stack.

The Fighter on the other hand cannot do that. They can't nova. All they can do is get 1 extra action of damage per short rest.
So as the day length increases, their DPR does not drop. It might increase as they give themselves more chances to crit.
 


You mean with more short rests.

Without short rests, and just more battles, Paladin can crit just as often.

Unless your Champion.
The Fighter can crit more often on the virtue of having another always on feat to either grant more advantage, boost damage, or boost a secondary emergency style.

As well as more Weapon Masteries
 

Maybe I'm not explaining it well.,

Paladin have the option to crank more spells into damage.

A paladin has the option of casting Divine Favor AND Divine Smite. At higher levels they can add Crusader's Mantle.
A paladin can run 2 damage buffs and smite. Nothing is stopping them except they might run out of slots fast.
This is why the Paladin has the best Short Day DPR. The shorter the day the more spells they can stack, the higher their DPR.
They can swing with +2d4 damage and drop Xd8 smites every round.
While possible if someone is expecting a long adventuring day as a possibility they won't do this. And it's not like they need to in order to keep up with the Fighter.
But the inverse is true. If a Paladin is forced to be conservative, their DPR drops as they can't stack.
Assuming #encounters is the only metric that increases then long adventuring days cause both short rest and long rest abilities to diminish in value. The more encounters you have between rests the closer your DPR approaches your no per rest resource DPR.

Your assumption is that you get more short rests if you have more encounters in the day, but that's not a given.
The Fighter on the other hand cannot do that. They can't nova. All they can do is get 1 extra action of damage per short rest.
So as the day length increases, their DPR does not drop. It might increase as they give themselves more chances to crit.
Using action surge is NOVA. And it's a substantial part of the fighters DPR. And unless the Fighter gets more short rests as the adventuring day increases, then not having action surge in the later encounters lowers their DPR too.

Day length increasing will never of itself increase DPR. It can only lower it. More Short rests might increase DPR, but they have to start coming more often than earlier in the day for that to increase DPR. If they come in at the same Rate then same DPR.

And Crits... longer adventuring days may mean more crits, but they don't mean more crits on average which is what DPR is. Same chance for crits in short or long adventuring day, unless one of your per rest resource abilities helps with that. But per rest abilities favor short adventuring days, so it can't be that either.
 

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