D&D (2024) Best and Worst Classes Lvl 1-10.

It's part of the Attack action but it doesn't replace nor became one of the attacks from the Attack action.

You still take actions as a Warlock.

When your turn comes and you take an Attack as a Warlock who only has 1 attack and 1 light weapon attack.

Once you attack with a club, you are done. You don't have Extra attack with club.

Once you attack with a scimitar, you can only attack with the scimitar once more and the club once as a bonus action. The club doesn't have Nick.

It's a weird case for Warlocks. They only get Extra Attack with pact weapons not all weapons.
I see your point, I'll still do it my way.

1. It does not break anything
2. It's cool to use your pact blade and invocations if you have them

3. If you want to ignore TWF, you could take only quarterstaff and PAM
and make 3 attacks(1 with bonus action) at 5th(6th if you want to use 1st level fighter for style and mastery) for 1d10+3(+2) and possible reaction and getting +2 AC from shield.

now we can also debate does the back end of qstaff gets increased damage(no on will cry about 3 pts of damage either way), one would say that this is specifically specific situation(feat+spell combo) so it might apply or PAM damage is absolute or shillelagh damage is absolute.
 

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I see your point, I'll still do it my way.

1. It does not break anything
2. It's cool to use your pact blade and invocations if you have them

3. If you want to ignore TWF, you could take only quarterstaff and PAM
and make 3 attacks(1 with bonus action) at 5th(6th if you want to use 1st level fighter for style and mastery) for 1d10+3(+2) and possible reaction and getting +2 AC from shield.

now we can also debate does the back end of qstaff gets increased damage(no on will cry about 3 pts of damage either way), one would say that this is specifically specific situation(feat+spell combo) so it might apply or PAM damage is absolute or shillelagh damage is absolute.
I'd say Shillelagh replaces the 1d4 with the new dice as the spell still replaces the "weapon"s damage" and both sides are still the same weapon according to PAM.
 

Divine favor is only a minute so if you have 4 or more encounters, it sucks up all your 2nd level slots and some of your 2nd level slots (with no additional bonus).

Whereas Rangers and Fighters can keep up damage without draining all their resources used for survivability, social, exploration.
...Smites suck them up too.
 



Yes.

But in low encounter days, especially with the BA cost, you likely won't burn all your spell slots with smites.

However for long days, you will burn all your slots on DF or Smites quickly.
Ummm no. DF lasts an encounter. With 6 slots at level 5 you can keep it up nearly every encounter even in a longer day, concentration permitting. Smite you might use your 6 slots on them in the first 2 encounters.
 

Ummm no. DF lasts an encounter. With 6 slots at level 5 you can keep it up nearly every encounter even in a longer day, concentration permitting. Smite you might use your 6 slots on them in the first 2 encounters.

This. With dual wielder feat is 3 or 4 d4 damage concentration free. At level 5 per round. Opportunity cost is 2d8+cha smite.

If you precast it eg before you kick in the door. Boss fight stacks with smites and hunters marks.
 

Ummm no. DF lasts an encounter. With 6 slots at level 5 you can keep it up nearly every encounter even in a longer day, concentration permitting. Smite you might use your 6 slots on them in the first 2 encounters.
Exactly.

And now you have 0-1 slots left for exploration, social, or lore.

Whereas a Ranger saves 3 slots with favored Enemy. The Barbarian gets goes Rage positive if his short rest exceed the Encounters#-4. And the Rogue spends nothing.

The Paladin is the most resource starved class in long days.
 

This. With dual wielder feat is 3 or 4 d4 damage concentration free. At level 5 per round. Opportunity cost is 2d8+cha smite.

If you precast it eg before you kick in the door. Boss fight stacks with smites and hunters marks.
Just have advantage. Divine Favor on Dual wielder with advantage for 4 attacks comes out to 10*.84 = +8.4 DPR for each round it's up. That's almost like smiting once per turn it's up.

And even if it's not precast, it adds +7.5 damage on the first turn for either -6.5 to -8.5 from missing out on the single bonus action attack (16 to 20 str/dex).

*I'd forgotten it lost concentration.
 

Exactly.

And now you have 0-1 slots left for exploration, social, or lore.

Whereas a Ranger saves 3 slots with favored Enemy. The Barbarian gets goes Rage positive if his short rest exceed the Encounters#-4. And the Rogue spends nothing.

The Paladin is the most resource starved class in long days.
You don't get a short rest per encounter.

Barbarians require 3 short rests at level 5 to get 6 uses per day.

Paladins get their channel divinity that recharges on a short rest.
 

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