D&D (2024) Best and Worst Classes Lvl 1-10.

You don't get a short rest per encounter.

Barbarians require 3 short rests at level 5 to get 6 uses per day.

Paladins get their channel divinity that recharges on a short rest.
Barbarians get 4 at level 8. So they go even at 2 SR and positive at 3 SR.

Not all Paladin CD are the same pillar. Thus Paladin is still resource hungry on Long Days and reliant on the subclasses CD to mitigate:
Glory is Exploration.
Devotion and Ancient are meh combat
Avenger is powerful combat

If you are doing a long short rest based deep dungeon delve, paladins gas out. It's a meme. Experienced in in 5e. Likely the same in 5.5e.
 

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Barbarians get 4 at level 8. So they go even at 2 SR and positive at 3 SR.

Not all Paladin CD are the same pillar. Thus Paladin is still resource hungry on Long Days and reliant on the subclasses CD to mitigate:
Glory is Exploration.
Devotion and Ancient are meh combat
Avenger is powerful combat

If you are doing a long short rest based deep dungeon delve, paladins gas out. It's a meme. Experienced in in 5e. Likely the same in 5.5e.
Paladins in 5e only ever smited. Anything that smites will gas out.
DF is not smiting. Between it lasting a whole encounter and channel divinity on a short rest, paladins have tons of gas.

A subclassless Paladin dual wielding with Divine Favor, vex, nick and dual wield feat will pretty much match the damage of a raging, reckless attacking barbarian with a greatsword and GWM but without an offensive subclass.

Also of importance is at level 9, paladin has gained 3 more slots for a total of 9. How many short rests does a level 9 barbarian need to use rage 9 times?
 

Barbarians get 4 at level 8. So they go even at 2 SR and positive at 3 SR.

Not all Paladin CD are the same pillar. Thus Paladin is still resource hungry on Long Days and reliant on the subclasses CD to mitigate:
Glory is Exploration.
Devotion and Ancient are meh combat
Avenger is powerful combat
Devotion is probably better than avenger as it stacks with regular advantage.
If you are doing a long short rest based deep dungeon delve, paladins gas out. It's a meme. Experienced in in 5e. Likely the same in 5.5e.
I don't think it is the same in 5.5.

Not being able to burn through all smites in a single round seems to strch resources out quite a bit. Also divine favour conserves slots in longer encounters, as you might be content with +1d4 damage on all your attacks.
 

Paladins in 5e only ever smited. Anything that smites will gas out.
DF is not smiting. Between it lasting a whole encounter and channel divinity on a short rest, paladins have tons of gas.

I don't think it is the same in 5.5.

Not being able to burn through all smites in a single round seems to strch resources out quite a bit. Also divine favour conserves slots in longer encounters, as you might be content with +1d4 damage on all your attacks
DF cancels it out until you get 3rd level slots at level 9. The paladin will still be burning 1st level slots on DF and smiting on the side.

Since this is a 1-10 discussion,


Barbarian have a LD DPR problem from levels 1-5 but with Short Rest mitigation.
Fighter has no LD DPR problem outside that it's base DPR is low
Monk has a LD DPR problem only at level 1 provided they get regular Short Rests
Paladins have a LD DPR problem from level 3-8 with no Short rest mitigation.
Ranger has no LD DPR problem
Rogue has no LD DPR problem

Bard has no LD DPR problem provided they drop Concentration less than 3 times because they stink at DPR.
Cleric has a DPR problem on levels where CD is not combat worthy
Druid has DPR problem on levels where Wildshape is not combat worthy
Sorcerer has had a LD DPR problem from 1-5 provided they drop Concentration less than 3 times.
Warlock has a LD DPR problem only at level 1 provided they get regular Short Rests
WIzard has had a LD DPR problem from 1-5 provided they drop Concentration less than 3 times.
 

Just have advantage. Divine Favor on Dual wielder with advantage for 4 attacks comes out to 10*.84 = +8.4 DPR for each round it's up. That's almost like smiting once per turn it's up.

And even if it's not precast, it adds +7.5 damage on the first turn for either -6.5 to -8.5 from missing out on the single bonus action attack (16 to 20 str/dex).

*I'd forgotten it lost concentration.

I think low levels it's better than smite on a dual wielder possibly great weapon.

Boss fights you cam build up to lots of damage with this, then hunters mark (avenger) then round 3 and 4 lots damage.

I think magic weapon is no concentration as well.
 

A lot of warlocks could be good imho

Ancient secrets invocation all 3 magic adept fears by level 2. Touched feat 4.

Faerie fire and bless are fairly ball breaking tier 1 when spell slots are limited. You'll have more spells than a wizard ir cleric level 2/3.
 

Paladins in 5e only ever smited. Anything that smites will gas out.
DF is not smiting. Between it lasting a whole encounter and channel divinity on a short rest, paladins have tons of gas.

A subclassless Paladin dual wielding with Divine Favor, vex, nick and dual wield feat will pretty much match the damage of a raging, reckless attacking barbarian with a greatsword and GWM but without an offensive subclass.

Also of importance is at level 9, paladin has gained 3 more slots for a total of 9. How many short rests does a level 9 barbarian need to use rage 9 times?

I suspect rage is almost every combat now.
 

DF cancels it out until you get 3rd level slots at level 9. The paladin will still be burning 1st level slots on DF and smiting on the side.

Since this is a 1-10 discussion,
Still think paladins are not burnt out as fast in 5.5 as in 5.0.

If you use divine favor in round 1, you don't smite.

So paladins can only use one slot per round. In 5.0, Paladins could use 2 smites per round.
Gaining 1st level slots at level 1 helps at level 1.
Having one extra smite for free helps till level 4.

Do they have more sustain than other classes? Does not matter as I specifically answered to the question if paladins in 5.5 have better sustain than in 5.0.

I think yes.

@mellored calculated some numbers.
 

Still think paladins are not burnt out as fast in 5.5 as in 5.0.

If you use divine favor in round 1, you don't smite.

So paladins can only use one slot per round. In 5.0, Paladins could use 2 smites per round.
Gaining 1st level slots at level 1 helps at level 1.
Having one extra smite for free helps till level 4.

Do they have more sustain than other classes? Does not matter as I specifically answered to the question if paladins in 5.5 have better sustain than in 5.0.

I think yes.

@mellored calculated some numbers.
I didn't say 5.5e pally burn as fast as 5.0 pally.

I said 5.5e pally is the fastest burner.
They have short buffs and tempting smites

It would take discipline that everybody knows Pali players don't have.
 
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Ummm no. DF lasts an encounter. With 6 slots at level 5 you can keep it up nearly every encounter even in a longer day, concentration permitting. Smite you might use your 6 slots on them in the first 2 encounters.
Divine Favor doesn't take concentration anymore.

But yea, if you take the dual wielder feat, smites don't add as much. But it can still be worth a shimmering smite on a boss, so your party can pile on.
 

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