Zardnaar
Legend
Here's a more detailed comparison table.
Druid Level No. Uses Known Forms Max CR Moon Max CR Temp HP Moon Temp HP Hours Dur. Fly Speed 1 - - - - - - - - 2 2 4 1/4 - 2 - 1 No 3 2 4 1/4 1 3 9 1.5 No 4 2 6 1/2 1 4 12 2 No 5 2 6 1/2 1 5 15 2.5 No 6 3 6 1/2 2 6 18 3 No 7 3 6 1/2 2 7 21 3.5 No 8 3 8 1 2 8 24 4 Yes 9 3 8 1 3 9 27 4.5 Yes 10 3 8 1 3 10 30 5 Yes 11 3 8 1 3 11 33 5.5 Yes 12 3 8 1 4 12 36 6 Yes 13 3 8 1 4 13 39 6.5 Yes 14 3 8 1 4 14 42 7 Yes 15 3 8 1 5 15 45 7.5 Yes 16 3 8 1 5 16 48 8 Yes 17 4 8 1 5 17 51 8.5 Yes 18 4 8 1 6 18 54 9 Yes 19 4 8 1 6 19 57 9.5 Yes 20 4 8 1 6 20 60 10 Yes
With AC and thp being functions of the class / subclass I think the CR range has become less important. These are still significantly better on a moon druid than other druid subclasses, though.
I can get similar AC in a beast form by casting Barkskin first, moon circles saves the slots.
Great while in wild shape form but only a decent bonus while not because all the spells are already on the druid list. Casting in wild shape eventually becomes mitigated by Beast Spells. The value of this list depends how much time the moon druid plans on remaining in beast for, which still precludes a lot of other spells in the process.
I find this as rather situational. Good when it's needed but often meaningless.
Yes, a save bonus tends to be useful. A bit boring.
I can already fly and cast Starry Wisp at will. It's nice there are free uses, but this also seems a bit situational to me.
It is better than a lot of 10th level abilities.
Once per turn, but on any turn. Primal Strike is only once on your turn so Improved Lunar Radiance is significantly better on top of stacking.
I like tactical movement abilities and Shared Moonlight makes Moonlight Step better. It's still a minor movement buff limited in uses per day.
Maneuvering Attack can be used to move ~3 allies and is one level away from not costing Superiority Dice when moon druids gain Shared Moonlight.
Step of the Wind with Heightened Focus moves an ally at monk speeds.
Improved Shadow Step has a larger range, an attack included with the bonus action, and can be done more often.
Inspiring Movement also grants movement and a free attack to the dance bard and movement to another ally, and can be used more often.
Mantle of Inspiration grants movement to 3-5 allies and also temp hp, and can also be used more often.
Rage of the Wilds Eagle option can be used more often.
Tree barbarians can teleport allies with both Branches of the Tree and Travel Along the Tree, or enemies with Branches of the Tree.
Every rogue has Cunning Action at will, and Fey Wanderers have almost the same ability in Misty Wanderer.
Teleporting has advantages over walking, but nothing really stands out about this ability. It's useful but seems middle of the road looking around at other abilities.
Moon druid looks solid, overall; but unless some unexpected synergy comes out with the 2024 Monster Manual I would have a hard time with the S rating. I'd go with an A or A+ because the main draw (better wild shapes) is still prohibitive of a main class feature (spellcasting) and while everything else is useful those aren't stand-out features.
hope that helps
Yeah that's why there's an *.
Land Druid might be better tier 1.
Erm early tier 2 I meant.