krakistophales
First Post
So how do you feel the Champion's capabilities do not match up with the EK or BM? In versatility? Damage per round? Damage per day? Interesting options to take?
People have shown you the math that indicates that numbers-wise the Champion is balanced with the other two subclasses. They're using the "standard adventuring day" given in the guidelines as a base assumption.
Does this fit with your experience, or do your games tend to use a different baseline? If you have less fights per day, the EK will shine brighter. If you have more short rests, the BM will dominate.
Admittedly, I'm only using my personal experience using a champion across two games, one to level 4 and one to level 8, as the basis for my opinion. In both games, I found the expanded crit range to not be significant enough to grant the champion an appreciable, consistent damage boost that would allow him to keep up with the damage capability of the battlemaster, even in campaigns with short rests per 4 encounters.
So while on paper the champion is quoted as "developing raw physical power honed to deadly perfection" and "combining rigorous training with physical excellence to deal DEVASTATING BLOWS", mechanically, the champ does anything but that. The EK beats him out of the water in versatility, and the BM beats him out of the water in DPR.
For this reason, I started this thread to see if something can be done about changing the archetype. A few balanced, well-thought out changes that will bring the champ up to snuff with his other two archetypes, that's all. The two best ideas I've heard from others was to grant him proficiency bonus to damage, and instead of adding another fighting style, adding proficiency to another skill of choice. I proposed simply expanding the critical threat range to a 25% maximum and adding full prof to remarkable athlete, and then I'd think we'd have something very close to the slayer of 4th edition, albeit with proficiency in a non-physical skill, something like pathfinder's bonuses to will saves against fear, since fighters are supposed to be tough as nails mentally, at least against fear.