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Fixing the Champion
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<blockquote data-quote="Hussar" data-source="post: 6802282" data-attributes="member: 22779"><p>My way though would not force you to know se two weapons which would allow for more concepts. </p><p></p><p>The upshot AFAIC, is that a champion simply will always lag behind any character that can guarantee damage bonuses. That extra 5% chance of a critical only equates to one bonus hit over the course of twenty hits. It's simply not enough to keep up. On twenty hits, the BM is getting 21 damage dice plus 4d6 at a minimum. The champion is only getting 22 hits. And that final hit doesn't include ability bonuses. At best his bonus damage is still half, at best, of the BM's. If the BM has a single short rest in there, now he's got +8d6 damage. That single bonus crit can't come close to that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6802282, member: 22779"] My way though would not force you to know se two weapons which would allow for more concepts. The upshot AFAIC, is that a champion simply will always lag behind any character that can guarantee damage bonuses. That extra 5% chance of a critical only equates to one bonus hit over the course of twenty hits. It's simply not enough to keep up. On twenty hits, the BM is getting 21 damage dice plus 4d6 at a minimum. The champion is only getting 22 hits. And that final hit doesn't include ability bonuses. At best his bonus damage is still half, at best, of the BM's. If the BM has a single short rest in there, now he's got +8d6 damage. That single bonus crit can't come close to that. [/QUOTE]
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Fixing the Champion
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