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Fixing the Champion
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<blockquote data-quote="krakistophales" data-source="post: 6802403" data-attributes="member: 6775149"><p>This.</p><p></p><p>For an archetype whose bread-and-butter thing is dealing damage and critting more often, champion doesn't deal more damage or even crit more often against a semi-lucky player. Sure, mathematically it looks like the champion would crit a bunch, but on a normal night in a normal game, that measly extra 5% crit chance is almost meaningless. Then if you roll low on your damage dice for the crit, it can equate to a regular attack with better dice. This is supposed to be a "champion" fighter? Nonsense.</p><p></p><p>I feel expanding the crit range is a must for the champ the way that crits are now. If the nature of how crits work were to change to, say, doubling everything AND ensuring max damage, then that'd be a different story. Even then, what's wrong with expanding it to 16? How often do you really roll a raw 16 when rolling for attack anyway? And on the off-chance you get to roll advantage, more power to you. How often does that happen? </p><p></p><p>The barbarian has massive crit dice and a built in wolf totem that allows them at higher levels to literally auto-prone someone ON A HIT, therefore giving them advantage on their next attack everytime. They can use reckless to get advantage on the first one, so basically the barbarian can attack with advantage on both of his attacks every turn, and if he crits, he's doing 6d12 damage at higher levels, but we're crying that the champion will get to 4d6 damage A LITTLE more often? I'm just baffled how people can say the champion isn't a trap option when it falls behind in what it's DESIGNED to do, DPS and crit, every...single...time.</p></blockquote><p></p>
[QUOTE="krakistophales, post: 6802403, member: 6775149"] This. For an archetype whose bread-and-butter thing is dealing damage and critting more often, champion doesn't deal more damage or even crit more often against a semi-lucky player. Sure, mathematically it looks like the champion would crit a bunch, but on a normal night in a normal game, that measly extra 5% crit chance is almost meaningless. Then if you roll low on your damage dice for the crit, it can equate to a regular attack with better dice. This is supposed to be a "champion" fighter? Nonsense. I feel expanding the crit range is a must for the champ the way that crits are now. If the nature of how crits work were to change to, say, doubling everything AND ensuring max damage, then that'd be a different story. Even then, what's wrong with expanding it to 16? How often do you really roll a raw 16 when rolling for attack anyway? And on the off-chance you get to roll advantage, more power to you. How often does that happen? The barbarian has massive crit dice and a built in wolf totem that allows them at higher levels to literally auto-prone someone ON A HIT, therefore giving them advantage on their next attack everytime. They can use reckless to get advantage on the first one, so basically the barbarian can attack with advantage on both of his attacks every turn, and if he crits, he's doing 6d12 damage at higher levels, but we're crying that the champion will get to 4d6 damage A LITTLE more often? I'm just baffled how people can say the champion isn't a trap option when it falls behind in what it's DESIGNED to do, DPS and crit, every...single...time. [/QUOTE]
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