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Fixing the Champion
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<blockquote data-quote="Tony Vargas" data-source="post: 6803016" data-attributes="member: 996"><p>The Champion is an adequate supplier of damage to enemies in a stand-up fight, which is all the 5e fighter real aspires to be, other cute tricks and fiddly bits of other sub-classes notwithstanding. The Champion is just meant to do so simply, which it does.</p><p></p><p>Seems a little crazy, but considering how short 5e combats are, might not be out of line, overall. It was certainly possible to crit on 15 in 3.x, for instance.</p><p></p><p>What about applying whether you're proficient or not? It applies to relatively few skills, and still wouldn't give numbers any higher than you can get with Expertise.</p><p></p><p>A eclipses a fairly good feat the champion might want early on, adding some build-planning complexity.</p><p>B. seems too flat-out supernatural for the Champion.</p><p> </p><p>5) It's not something that sub-classes usually do, but proficiency on all saves would call back the old-school fighter's excellent saves at high level, without requiring tracking another limited-use feature, like Indomitable.</p><p></p><p>Amusingly (and that's the most an EN poll can be, amusing, they're not very meaningful), in a recent poll asking what class people would play when they just wanted to hit stuff, the Champion came in third behind the Barbarian and that supposedly-complex-fighter, the Battlemaster.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6803016, member: 996"] The Champion is an adequate supplier of damage to enemies in a stand-up fight, which is all the 5e fighter real aspires to be, other cute tricks and fiddly bits of other sub-classes notwithstanding. The Champion is just meant to do so simply, which it does. Seems a little crazy, but considering how short 5e combats are, might not be out of line, overall. It was certainly possible to crit on 15 in 3.x, for instance. What about applying whether you're proficient or not? It applies to relatively few skills, and still wouldn't give numbers any higher than you can get with Expertise. A eclipses a fairly good feat the champion might want early on, adding some build-planning complexity. B. seems too flat-out supernatural for the Champion. 5) It's not something that sub-classes usually do, but proficiency on all saves would call back the old-school fighter's excellent saves at high level, without requiring tracking another limited-use feature, like Indomitable. Amusingly (and that's the most an EN poll can be, amusing, they're not very meaningful), in a recent poll asking what class people would play when they just wanted to hit stuff, the Champion came in third behind the Barbarian and that supposedly-complex-fighter, the Battlemaster. [/QUOTE]
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