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Fixing the Champion
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<blockquote data-quote="Lehrbuch" data-source="post: 6804072" data-attributes="member: 6811402"><p>True. </p><p></p><p>I was trying to contrast the idea that the small effectiveness boosts granted by the Battlemaster require the player to actively do something, to make a decision to spend a resource. Which means that the player could also not achieve the effectiveness boost by making the wrong decision (either "wasting" or "saving" the resource at the wrong time). Making the right decision in a sustained way implies the player might be thinking sensibly (and vice versa).</p><p></p><p>Whereas, the effectiveness boosts granted by the Champion simply require "remembering to follow the new rules added by the class features". So don't require the player to make a decision. Although, that is admittedly unfair, as the Champion <em>really</em> becomes effective when attack rolls are made with the advantage. Arranging for that to happen in a continuous way <em>does</em> require thought, and probably tactical play that involves multiple PCs.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6804072, member: 6811402"] True. I was trying to contrast the idea that the small effectiveness boosts granted by the Battlemaster require the player to actively do something, to make a decision to spend a resource. Which means that the player could also not achieve the effectiveness boost by making the wrong decision (either "wasting" or "saving" the resource at the wrong time). Making the right decision in a sustained way implies the player might be thinking sensibly (and vice versa). Whereas, the effectiveness boosts granted by the Champion simply require "remembering to follow the new rules added by the class features". So don't require the player to make a decision. Although, that is admittedly unfair, as the Champion [I]really[/I] becomes effective when attack rolls are made with the advantage. Arranging for that to happen in a continuous way [I]does[/I] require thought, and probably tactical play that involves multiple PCs. [/QUOTE]
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