Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 6804514" data-attributes="member: 59848"><p>That's actually something that was discussed in a topic created by [MENTION=6788934]Einlanzer0[/MENTION]. Might wanna check that thread out for some ideas.</p><p></p><p>As for this discussion, it seems like there are a few camps. One camp believes the Champion is meant to be a simple, elegant, class meant to ease people into the game or for those that don't want to track a lot. I get that. But in my personal opinion, it doesn’t really address the original question regarding comparative power level to other class options. Increase in power level can be achieved while maintaining the simplicity and elegance of the champion, in my opinion.</p><p></p><p>Another camp seems to be that the Champion's abilities rely on chance while the BM can activate his powers as needed. In this sense, it is theoretically possible (though unlikely) that the Champion may never crit, while the BM can enjoy his abilities so long as he has superiority dice left. For me, personally, this is a poor game design. Yes, this game inherently runs on a lot being left to the dice gods. However, powers and abilities should not wholly be left to chance, in my opinion. Even the Wild Mage Sorcerer has more say over when he is going to surge (he just needs to use his Tides of Chaos ability). Giving the Champion a solid bonus that is consistently activated by the player is not an unreasonable request from my standpoint.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6804514, member: 59848"] That's actually something that was discussed in a topic created by [MENTION=6788934]Einlanzer0[/MENTION]. Might wanna check that thread out for some ideas. As for this discussion, it seems like there are a few camps. One camp believes the Champion is meant to be a simple, elegant, class meant to ease people into the game or for those that don't want to track a lot. I get that. But in my personal opinion, it doesn’t really address the original question regarding comparative power level to other class options. Increase in power level can be achieved while maintaining the simplicity and elegance of the champion, in my opinion. Another camp seems to be that the Champion's abilities rely on chance while the BM can activate his powers as needed. In this sense, it is theoretically possible (though unlikely) that the Champion may never crit, while the BM can enjoy his abilities so long as he has superiority dice left. For me, personally, this is a poor game design. Yes, this game inherently runs on a lot being left to the dice gods. However, powers and abilities should not wholly be left to chance, in my opinion. Even the Wild Mage Sorcerer has more say over when he is going to surge (he just needs to use his Tides of Chaos ability). Giving the Champion a solid bonus that is consistently activated by the player is not an unreasonable request from my standpoint. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
Top