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*Dungeons & Dragons
Fixing the Champion
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<blockquote data-quote="Tony Vargas" data-source="post: 6805688" data-attributes="member: 996"><p>Prior editions 'catered' to the preference for more interesting martial options. 5e is not so vastly and unalterably inferior in design to those prior editions that it couldn't do so as well. It's basic mission to be 'for everybody' (even if, according to Mike Mearls in L&L, merely "for everybody who ever loved D&D") requires it.</p><p></p><p>More power, but no class options? Because there are none. There are 5 arguably-purely-martial sub-classes in the PH, they're all straightforward DPR types in combat. </p><p></p><p>Open Hand Monk, Battlemaster, Barbarian, all hit stuff and hit it well with just a little resource management. Champion does so, by the numbers, slightly less & more randomly so, with even less resource managment. Clearly you have plenty of options in that regard. There was a poll here recently, what do you play when you just want to hit stuff. Barbarian and Battlemaster both got /more/ votes than Champion, and Monk & Paladin were also on the radar. (Valor Bard, at least, got very few votes.) Now, polls on here are as meaningless as Soviet-era economic statistics, but it's interesting just to think about what got put on that poll, as a candidate for 'just hit stuff.'</p><p></p><p>Clearly, the 'just hit stuff' camp has been lavishly serviced. And, it may well be that the OP had a point, and the Champion isn't quite competitive with those other comparatively simple options, including the Battlemaster.</p><p></p><p>Not what he meant by 'version of.' He meant a spellcaster as simple as the Champion. For those newbies who want to throw some magic around. The closest thing, right now, is probably an Elemental Monk ("you can't be Harry Potter, but you can be the Last Airbender!"), and it's not that close. Something like the Sorcerer build in Heroes of the Elemental Chaos would be an example. Pick an element, blast enemies with it, a couple of times between rests, toss a bigger blast.</p><p></p><p>Now that's just circular. Just because D&D isn't currently giving melee types many options doesn't mean they don't need them. They /had/ them in prior editions (hundreds 'exploits' in 4e, dozens of feats in 3.x).</p><p></p><p></p><p>Not only would there be nothing inherently 'wrong' with such a campaign, it'd be closer to most examples from genre. Most caster-types in genre, if they're protagonists, at all, don't actually display that great a range of magic.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6805688, member: 996"] Prior editions 'catered' to the preference for more interesting martial options. 5e is not so vastly and unalterably inferior in design to those prior editions that it couldn't do so as well. It's basic mission to be 'for everybody' (even if, according to Mike Mearls in L&L, merely "for everybody who ever loved D&D") requires it. More power, but no class options? Because there are none. There are 5 arguably-purely-martial sub-classes in the PH, they're all straightforward DPR types in combat. Open Hand Monk, Battlemaster, Barbarian, all hit stuff and hit it well with just a little resource management. Champion does so, by the numbers, slightly less & more randomly so, with even less resource managment. Clearly you have plenty of options in that regard. There was a poll here recently, what do you play when you just want to hit stuff. Barbarian and Battlemaster both got /more/ votes than Champion, and Monk & Paladin were also on the radar. (Valor Bard, at least, got very few votes.) Now, polls on here are as meaningless as Soviet-era economic statistics, but it's interesting just to think about what got put on that poll, as a candidate for 'just hit stuff.' Clearly, the 'just hit stuff' camp has been lavishly serviced. And, it may well be that the OP had a point, and the Champion isn't quite competitive with those other comparatively simple options, including the Battlemaster. Not what he meant by 'version of.' He meant a spellcaster as simple as the Champion. For those newbies who want to throw some magic around. The closest thing, right now, is probably an Elemental Monk ("you can't be Harry Potter, but you can be the Last Airbender!"), and it's not that close. Something like the Sorcerer build in Heroes of the Elemental Chaos would be an example. Pick an element, blast enemies with it, a couple of times between rests, toss a bigger blast. Now that's just circular. Just because D&D isn't currently giving melee types many options doesn't mean they don't need them. They /had/ them in prior editions (hundreds 'exploits' in 4e, dozens of feats in 3.x). Not only would there be nothing inherently 'wrong' with such a campaign, it'd be closer to most examples from genre. Most caster-types in genre, if they're protagonists, at all, don't actually display that great a range of magic. [/QUOTE]
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