Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Waterbizkit" data-source="post: 6806436" data-attributes="member: 6802604"><p>First I'll say that I'm in the crowd that feels the Champion is fine as is, but this is just my experience and also not necessarily in the "spirit" of the thread so I won't belabor the point. In so far as your proposed changes go, I feel like you need to ease into them and not alter too much out of the gate (as the poster above me, at the time I write this, mentioned).</p><p></p><p>The expanded critical range is the one I'm most skeptical of, but that's because I'm taking Advantage into account. I'm sure why you've had such a problem generating it in your games, but my players have been able to readily gain Advantage since level 1. Party composition may play some role in that, but even so I simply feel it's easy enough to get that over-expanding the critical range can be too much too fast. If you absolutely feel you have to tinker with it I'd go no further than 17-20 as a maximum, as also already mentioned.</p><p></p><p>As far as Remarkable Athlete goes, I could go so far as allowing it to offer full proficiency in all physical skills not already proficient in. But anything above that, like some people who I believe mentioned expertise, I wouldn't go for.</p><p></p><p>The rest? Not sure I'd tinker with it. I think the second fighting style is fine as is. But then again, I think it's all fine as is. Anyway, like I said to start: ease into any tinkering you do. Small changes are easy to track. Change a lot at once, and if you tip too far in the other direction, it becomes difficult to tell where you need to scale back. So even though I don't agree with your premise at all based on how I've seen Champions perform in my games I'll give you the best of luck tinkering with stuff at your table.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 6806436, member: 6802604"] First I'll say that I'm in the crowd that feels the Champion is fine as is, but this is just my experience and also not necessarily in the "spirit" of the thread so I won't belabor the point. In so far as your proposed changes go, I feel like you need to ease into them and not alter too much out of the gate (as the poster above me, at the time I write this, mentioned). The expanded critical range is the one I'm most skeptical of, but that's because I'm taking Advantage into account. I'm sure why you've had such a problem generating it in your games, but my players have been able to readily gain Advantage since level 1. Party composition may play some role in that, but even so I simply feel it's easy enough to get that over-expanding the critical range can be too much too fast. If you absolutely feel you have to tinker with it I'd go no further than 17-20 as a maximum, as also already mentioned. As far as Remarkable Athlete goes, I could go so far as allowing it to offer full proficiency in all physical skills not already proficient in. But anything above that, like some people who I believe mentioned expertise, I wouldn't go for. The rest? Not sure I'd tinker with it. I think the second fighting style is fine as is. But then again, I think it's all fine as is. Anyway, like I said to start: ease into any tinkering you do. Small changes are easy to track. Change a lot at once, and if you tip too far in the other direction, it becomes difficult to tell where you need to scale back. So even though I don't agree with your premise at all based on how I've seen Champions perform in my games I'll give you the best of luck tinkering with stuff at your table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
Top