Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="krakistophales" data-source="post: 6806509" data-attributes="member: 6775149"><p>I've played a champion to level 8, and a battlemaster to level 12, and another champion to level 4, and thus have experience enough to speak intelligently on the "practical" applications of theorycrafting, as well as the "typical" play session involving these archetypes.</p><p></p><p>To me it seems there are two ways to approach this subject: Either expand the crit range so that the champ actually gets to crit an appreciable amount more than any other archetype, or just give him static attack bonuses, like adding proficiency to damage, and then giving him something else (like a deadly critical where, on a nat 20, he triples the dice, or doubles the static damage, or both) and call it a day. </p><p></p><p>Remarkable athlete seems to be established in this thread as needing full proficiency, and the regeneration seems like it's fine the way it is, which is cool with me. </p><p></p><p>The last point of contention is the fighting style, whether to offer a static bonus to AC/ATK/DMG or just leave it as is. My argument is that it should be the static bonus, since most people will end up just taking the +1 AC anyway.</p><p></p><p>And I'm sorry, but allowing an archetype to do an average of 6 more damage 10% more often is anything but OP. The goddamn barbarian can roll advantage on all attacks, which effectively doubles his crit chance, and can deal a max of 6d12 on a crit, but no one is crying that the barbarian needs nerfing. Why can't we have a fighter archetype that is simple but deadly like 4e's slayer?</p></blockquote><p></p>
[QUOTE="krakistophales, post: 6806509, member: 6775149"] I've played a champion to level 8, and a battlemaster to level 12, and another champion to level 4, and thus have experience enough to speak intelligently on the "practical" applications of theorycrafting, as well as the "typical" play session involving these archetypes. To me it seems there are two ways to approach this subject: Either expand the crit range so that the champ actually gets to crit an appreciable amount more than any other archetype, or just give him static attack bonuses, like adding proficiency to damage, and then giving him something else (like a deadly critical where, on a nat 20, he triples the dice, or doubles the static damage, or both) and call it a day. Remarkable athlete seems to be established in this thread as needing full proficiency, and the regeneration seems like it's fine the way it is, which is cool with me. The last point of contention is the fighting style, whether to offer a static bonus to AC/ATK/DMG or just leave it as is. My argument is that it should be the static bonus, since most people will end up just taking the +1 AC anyway. And I'm sorry, but allowing an archetype to do an average of 6 more damage 10% more often is anything but OP. The goddamn barbarian can roll advantage on all attacks, which effectively doubles his crit chance, and can deal a max of 6d12 on a crit, but no one is crying that the barbarian needs nerfing. Why can't we have a fighter archetype that is simple but deadly like 4e's slayer? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Champion
Top