Quartz
Hero
As umpteen threads have shown, there's a problem with the fighter. One aspect of that is the problem of the surge. Not the Action Surge, though that's part of it. The surge here is a boost over and above normal.
Look at the Barbarian: the Barbarian can surge by raging for 1 minute - often an entire encounter.
Look at the Paladin: the Paladin can surge by smiting as long as she has spells left.
Look at the Ranger: the Ranger can surge indefinitely through abilities like Horde Breaker and Colossus Slayer.
Etc.
Contrast the fighter: the fighter gets Action Surge 1/day (2/day very late) for one round, the Battlemaster can surge for a few extra rounds through her maneuvers. It doesn't really compare, does it? Sure the fighter can keep on trucking, but it's only at 11th level that her base attacks exceed other classes, and that's very late in the day for many players.
I believe I have a simple solution: just as the Rogue automatically gets Cunning Action as a bonus action, so let the Fighter get an extra attack - not a full attack sequence, just one strike - as an automatic bonus action. Note that as a bonus action, it doesn't stack with other bonus actions.
Being simple, it is, of course, wrong.
Tell me why.
Look at the Barbarian: the Barbarian can surge by raging for 1 minute - often an entire encounter.
Look at the Paladin: the Paladin can surge by smiting as long as she has spells left.
Look at the Ranger: the Ranger can surge indefinitely through abilities like Horde Breaker and Colossus Slayer.
Etc.
Contrast the fighter: the fighter gets Action Surge 1/day (2/day very late) for one round, the Battlemaster can surge for a few extra rounds through her maneuvers. It doesn't really compare, does it? Sure the fighter can keep on trucking, but it's only at 11th level that her base attacks exceed other classes, and that's very late in the day for many players.
I believe I have a simple solution: just as the Rogue automatically gets Cunning Action as a bonus action, so let the Fighter get an extra attack - not a full attack sequence, just one strike - as an automatic bonus action. Note that as a bonus action, it doesn't stack with other bonus actions.
Being simple, it is, of course, wrong.
