StreamOfTheSky
Adventurer
I have a rough final draft of all the changes I feel are needed to make a monk competent in combat and would like opinions and reviews (or questions if anything is unclear) from anyone willing to read. 
[sblock]- Qinggong Monk replaces Monk as the class (since there's really no reason for a Monk not to be one). Any Ki Power that grants a feat only costs 1 Ki (unless it cost 0 already) and lasts for a number of rounds equal to the Monk's Wisdom modifier each activation.
- Monks recieve full Base Attack Bonus, not just when using flurry of blows. The benefit of maneuver training is that Monks add their Wisdom modifier, in addition to strength, to their Combat Maneuver Bonus. The Monk's Flurry of Blows receives Improved TWF at level 6 and Greater TWF at level 11 to reflect the change in BAB.
- Bonus feats: A monk may select Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Mobility, Scorpion Style, and Throw Anything as bonus feats at 1st level. At 6th level, she may also select Gorgon's Fist, Ki Throw, Snatch Arrows, Spring Attack, Tripping Twirl, and Wind Stance. At 10th level, she may also select Greater Blind-Fight, Improved Critical, Improved Ki Throw, Lightning Stance, Medusa's Wrath, and Whirlwind Attack.
- Inner Strength: A monk may use her Wisdom modifer to determine bonus hit points for each Monk HD she posseses instead of Constitution. At 3rd level, the Monk has learned to fully harness her strength of will. She may now replace Constitution with Wisdom on Fortitude saves, and dies when her negative hit points total reaches her Wisdom score, rather than Constitution. If she suffers enough ability damage or drain to reduce her Constitution score to zero, the Monk remains in a catatonic state but does not die until a number of rounds equal to her wisdom score transpire, and only if her Constitution has not been brought back above 0 by then.
- AC Bonus: A Monk gains a +1 bonus to AC, in addition to her Wisdom modifier, at level 2. This bonus increases by +1 every three levels thereafter (5th, 8th, etc...). This progression replaces the current one of +1 per 4 levels.
- A Monk's Fast Movement bonus applies to any mode of movement for which she has a listed speed.
- Ki Strike: Ki Strike (Magic) gives an actual, continuous enhancement bonus to the Monk's unarmed strikes. It starts at +1 at level 4 and increases every four Monk levels thereafter, up to +5 at 20th level. When the Monk gains Ki Strike (Lawful), her unarmed strike gains the Axiomatic magical property. Ki Strike is a Supernatural ability.
- Monks, and only Monks, may take Improved Natural Attack (Unarmed Strike) as a feat.
- Maneuver Mastery: At level 5, a Monk can initiate any combat maneuver without provoking an Attack of Opportunity. Furthermore, she is treated as though she has all the "Improved" combat feats and their prerequisites for the purposes of qualifying for other feats.
- Wholeness of Body only costs 1 ki point to use, and heals hit points equal to double the Monk's level as a standard action, or hit points equal to the Monk's level as a swift action, the benefit and associated action chosen by the Monk each time she uses this ability. At level 15, Wholeness of Body always heals twice the Monk's level in damage and can be used as an Immediate action. If used in this way, it can heal the damage as it happens and prevent the Monk from reaching the dying, dead, staggered, or unconscious conditions.
- Rushing Torrent: At level 7, a monk has perfected her flurrying technique and can now add her additional flurry of blows attacks to any attack action, instead of being limited to a full attack action. This includes, but is not limited to, readied actions, charges, martial strike maneuvers, and Spring Attacks. The monk simply chooses to apply the flurry attacks at the start of the action (taking the appropriate attack penalty to attack rolls). If used with Vital Strike or a similar feat, base weapon damage is only multiplied on the first attack.
- Perfect Self: In addition to the listed benefits, the Monk gains Fast Healing 5 and a Fly speed of 60 ft (plus Fast Movement) at Perfect maneuverability as constant benefits. The Monk may still be considered her original creature type (such as Humanoid) in order to receive beneficial spells or effects. Finally, the Monk gains Smite Chaos once per encounter, as the Paladin ability Smite Evil, except that it targets chaotic creatures, uses Wisdom modifer and Monk level instead of charisma and Paladin level, and deals double damage on the first hit to a chaotic outsider.[/sblock]
A lot of it is simply trying to make the most notoriously bad class features decent, if buffing stuff like Wholeness of Body or Perfect Self seemed arbitrary. Please don't complain if it somehow seems to outshine other non-casters now. I plan to also buff them (though none as much as the monk, which is the worst class in PF), so none of them will end up looking quite the same, either. If this monk a) can actually do his job and be an effective melee and skirmishing combatant and provide a real threat to the enemy and b) is still undeniably less powerful than a full spellcaster, then I've achieved the power window I was aiming for.
EDIT: And the point of Inner Strength is to reduce their horrific multiple ability dependency. Gaining physical toughness through sheer will is a theme I rather like, hence why I chose to make Con the dump stat. Also for the novelty of possibly being the only class ever to have Con as a dump stat.

[sblock]- Qinggong Monk replaces Monk as the class (since there's really no reason for a Monk not to be one). Any Ki Power that grants a feat only costs 1 Ki (unless it cost 0 already) and lasts for a number of rounds equal to the Monk's Wisdom modifier each activation.
- Monks recieve full Base Attack Bonus, not just when using flurry of blows. The benefit of maneuver training is that Monks add their Wisdom modifier, in addition to strength, to their Combat Maneuver Bonus. The Monk's Flurry of Blows receives Improved TWF at level 6 and Greater TWF at level 11 to reflect the change in BAB.
- Bonus feats: A monk may select Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Mobility, Scorpion Style, and Throw Anything as bonus feats at 1st level. At 6th level, she may also select Gorgon's Fist, Ki Throw, Snatch Arrows, Spring Attack, Tripping Twirl, and Wind Stance. At 10th level, she may also select Greater Blind-Fight, Improved Critical, Improved Ki Throw, Lightning Stance, Medusa's Wrath, and Whirlwind Attack.
- Inner Strength: A monk may use her Wisdom modifer to determine bonus hit points for each Monk HD she posseses instead of Constitution. At 3rd level, the Monk has learned to fully harness her strength of will. She may now replace Constitution with Wisdom on Fortitude saves, and dies when her negative hit points total reaches her Wisdom score, rather than Constitution. If she suffers enough ability damage or drain to reduce her Constitution score to zero, the Monk remains in a catatonic state but does not die until a number of rounds equal to her wisdom score transpire, and only if her Constitution has not been brought back above 0 by then.
- AC Bonus: A Monk gains a +1 bonus to AC, in addition to her Wisdom modifier, at level 2. This bonus increases by +1 every three levels thereafter (5th, 8th, etc...). This progression replaces the current one of +1 per 4 levels.
- A Monk's Fast Movement bonus applies to any mode of movement for which she has a listed speed.
- Ki Strike: Ki Strike (Magic) gives an actual, continuous enhancement bonus to the Monk's unarmed strikes. It starts at +1 at level 4 and increases every four Monk levels thereafter, up to +5 at 20th level. When the Monk gains Ki Strike (Lawful), her unarmed strike gains the Axiomatic magical property. Ki Strike is a Supernatural ability.
- Monks, and only Monks, may take Improved Natural Attack (Unarmed Strike) as a feat.
- Maneuver Mastery: At level 5, a Monk can initiate any combat maneuver without provoking an Attack of Opportunity. Furthermore, she is treated as though she has all the "Improved" combat feats and their prerequisites for the purposes of qualifying for other feats.
- Wholeness of Body only costs 1 ki point to use, and heals hit points equal to double the Monk's level as a standard action, or hit points equal to the Monk's level as a swift action, the benefit and associated action chosen by the Monk each time she uses this ability. At level 15, Wholeness of Body always heals twice the Monk's level in damage and can be used as an Immediate action. If used in this way, it can heal the damage as it happens and prevent the Monk from reaching the dying, dead, staggered, or unconscious conditions.
- Rushing Torrent: At level 7, a monk has perfected her flurrying technique and can now add her additional flurry of blows attacks to any attack action, instead of being limited to a full attack action. This includes, but is not limited to, readied actions, charges, martial strike maneuvers, and Spring Attacks. The monk simply chooses to apply the flurry attacks at the start of the action (taking the appropriate attack penalty to attack rolls). If used with Vital Strike or a similar feat, base weapon damage is only multiplied on the first attack.
- Perfect Self: In addition to the listed benefits, the Monk gains Fast Healing 5 and a Fly speed of 60 ft (plus Fast Movement) at Perfect maneuverability as constant benefits. The Monk may still be considered her original creature type (such as Humanoid) in order to receive beneficial spells or effects. Finally, the Monk gains Smite Chaos once per encounter, as the Paladin ability Smite Evil, except that it targets chaotic creatures, uses Wisdom modifer and Monk level instead of charisma and Paladin level, and deals double damage on the first hit to a chaotic outsider.[/sblock]
A lot of it is simply trying to make the most notoriously bad class features decent, if buffing stuff like Wholeness of Body or Perfect Self seemed arbitrary. Please don't complain if it somehow seems to outshine other non-casters now. I plan to also buff them (though none as much as the monk, which is the worst class in PF), so none of them will end up looking quite the same, either. If this monk a) can actually do his job and be an effective melee and skirmishing combatant and provide a real threat to the enemy and b) is still undeniably less powerful than a full spellcaster, then I've achieved the power window I was aiming for.
EDIT: And the point of Inner Strength is to reduce their horrific multiple ability dependency. Gaining physical toughness through sheer will is a theme I rather like, hence why I chose to make Con the dump stat. Also for the novelty of possibly being the only class ever to have Con as a dump stat.
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