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General Tabletop Discussion
D&D Older Editions
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1023486" data-attributes="member: 2315"><p>totoro.</p><p></p><p>Hence my original reason for reintroducing Uncanny Dodge and now Improved Uncanny Dodge earlier in level, 2nd and 5th level, rather than 4th and 8th level. In the same vein that rogues are the master sneak attackers, they should also pave the way for detecting those sneak attacks, certainly a lot better than barbarian sixth sense.</p><p></p><p>And seeing as how rogues *are* undeniably expected to detect traps for a party, beefing up their newly acquired Trap Sense to reach +10 by giving them a +1 increase every other level (alternating with Sneak Attack) only makes good game designing sense; and doesn't neuter them next to barbarian trap sense (who now also gain a special ability every single level).</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1023486, member: 2315"] totoro. Hence my original reason for reintroducing Uncanny Dodge and now Improved Uncanny Dodge earlier in level, 2nd and 5th level, rather than 4th and 8th level. In the same vein that rogues are the master sneak attackers, they should also pave the way for detecting those sneak attacks, certainly a lot better than barbarian sixth sense. And seeing as how rogues *are* undeniably expected to detect traps for a party, beefing up their newly acquired Trap Sense to reach +10 by giving them a +1 increase every other level (alternating with Sneak Attack) only makes good game designing sense; and doesn't neuter them next to barbarian trap sense (who now also gain a special ability every single level). [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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