Sonofapreacherman
Explorer
Rogues get uncanny dodge a full two levels later than barbarians (and three levels later for improved uncanny dodge), and both can equally sense traps.
I don't know about any of you, but this doesn't make a shred of sense to me.
I certainly don't know what motivated these changes in 3.5, but so far, they're two of the worst modifications I've read.
Rogues should be the "best" at dodging (certainly better than barbarians). I think making them equal to barbarians would have been acceptable, but staggering the rogue behind the barbarian in dodging? Once again I have to ask (as per my other threads)...
...what was Andy thinking?
No matter. The solution presents itself easy enough.
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Table: The Rogue
Lv-Special
01-Sneak attack +1d6, trapfinding
02-Evasion, trap sense +1, uncanny dodge
03-Sneak attack +2d6
04-Trap sense +2
05-Improved uncanny dodge, sneak attack +3d6
06-Trap sense +3
07-Sneak attack +4d6
08-Trap sense +4
09-Sneak attack +5d6
10-Trap sense +5
11-Sneak attack +6d6, special ability
12-Trap sense +6
13-Sneak attack +7d6
14-Special ability, trap sense +7
15-Sneak attack +8d6
16-Trap sense +8
17-Sneak attack +9d6, special ability
18-Trap sense +9
19-Sneak attack +10d6
20-Special ability, trap sense +10
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Right away, you get an ability at every level, eliminating the problem of "dead" levels, esspecially at 20th level (I mean come on, no *crowning* rogue ability at 20th level?).
Secondly, while only equally proficient at dodging to barbarians, rogues bceome the undisputed masters at sensing traps (exceedingly appropriate, considering that they are already the masters at setting and detecting them).
There you go. The fix is in for anybody who doesn't treat the words of WotC as gospel.
I don't know about any of you, but this doesn't make a shred of sense to me.
I certainly don't know what motivated these changes in 3.5, but so far, they're two of the worst modifications I've read.
Rogues should be the "best" at dodging (certainly better than barbarians). I think making them equal to barbarians would have been acceptable, but staggering the rogue behind the barbarian in dodging? Once again I have to ask (as per my other threads)...
...what was Andy thinking?
No matter. The solution presents itself easy enough.
-----
Table: The Rogue
Lv-Special
01-Sneak attack +1d6, trapfinding
02-Evasion, trap sense +1, uncanny dodge
03-Sneak attack +2d6
04-Trap sense +2
05-Improved uncanny dodge, sneak attack +3d6
06-Trap sense +3
07-Sneak attack +4d6
08-Trap sense +4
09-Sneak attack +5d6
10-Trap sense +5
11-Sneak attack +6d6, special ability
12-Trap sense +6
13-Sneak attack +7d6
14-Special ability, trap sense +7
15-Sneak attack +8d6
16-Trap sense +8
17-Sneak attack +9d6, special ability
18-Trap sense +9
19-Sneak attack +10d6
20-Special ability, trap sense +10
-----
Right away, you get an ability at every level, eliminating the problem of "dead" levels, esspecially at 20th level (I mean come on, no *crowning* rogue ability at 20th level?).
Secondly, while only equally proficient at dodging to barbarians, rogues bceome the undisputed masters at sensing traps (exceedingly appropriate, considering that they are already the masters at setting and detecting them).
There you go. The fix is in for anybody who doesn't treat the words of WotC as gospel.
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