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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="Darklone" data-source="post: 1024464" data-attributes="member: 1372"><p>Skills are useless? Only if your DM plays it that way. I know DMs too where you can't sneak up to a guard with Move Sil +20 and Hide +20 but an invis mage can easily cut his throat. This is not by the rules though.</p><p>Btw, the same DM loves to throw fireballs at us... Ask the groups barbarian if he could get evasion if he drops his Uncanny Dodge, he would do it at once. </p><p></p><p></p><p>Nope. I would let anyone make such a character. He probably won't enjoy playing him.</p><p></p><p></p><p>Hey, it's flavour. Ask conan. Danger sense. Bad feeling in the neck. Whatever.</p><p></p><p></p><p>Some people might like to have the superstitious barbarian who always stays on his toes better at dodging sudden danger. That's still no reason to insult designers or to tell anyone they are wrong.</p><p></p><p></p><p>It's instinct, not something learned (skills). Good enough for you?</p><p></p><p></p><p>I respectfully disagree after seeing many lightarmoured fencers in battle. They are horribly good at catching someone from behind and inflicting a lot of damage... but NO, they are not good at defense. Except for running away.</p><p></p><p></p><p>Building traps/thinking about home defense or positioning yourself in battle is a big difference for me.</p><p></p><p></p><p>I disagree. Reasons see above. </p><p>For me: Barbarian = instinct fighter. Figher = Calculated fighter. Big difference if you have some combat experience.</p><p></p><p></p><p>I don't really want to offend you... but here's only one guy making an ass of himself and it's not Technik4.</p><p></p><p>You don't bring any arguments except "I don't see it that way and everyone should see it as I do." Many of our arguments hit the same tree, we see it differently. Our point of view does not lead to insulting game designers (not always <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) nor other gamers who simply tried to explain their opinion.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1024464, member: 1372"] Skills are useless? Only if your DM plays it that way. I know DMs too where you can't sneak up to a guard with Move Sil +20 and Hide +20 but an invis mage can easily cut his throat. This is not by the rules though. Btw, the same DM loves to throw fireballs at us... Ask the groups barbarian if he could get evasion if he drops his Uncanny Dodge, he would do it at once. [b][/b] Nope. I would let anyone make such a character. He probably won't enjoy playing him. [b][/b] Hey, it's flavour. Ask conan. Danger sense. Bad feeling in the neck. Whatever. [b][/b] Some people might like to have the superstitious barbarian who always stays on his toes better at dodging sudden danger. That's still no reason to insult designers or to tell anyone they are wrong. [b][/b] It's instinct, not something learned (skills). Good enough for you? [b][/b] I respectfully disagree after seeing many lightarmoured fencers in battle. They are horribly good at catching someone from behind and inflicting a lot of damage... but NO, they are not good at defense. Except for running away. [b][/b] Building traps/thinking about home defense or positioning yourself in battle is a big difference for me. [b][/b] I disagree. Reasons see above. For me: Barbarian = instinct fighter. Figher = Calculated fighter. Big difference if you have some combat experience. [b][/B] I don't really want to offend you... but here's only one guy making an ass of himself and it's not Technik4. You don't bring any arguments except "I don't see it that way and everyone should see it as I do." Many of our arguments hit the same tree, we see it differently. Our point of view does not lead to insulting game designers (not always :D) nor other gamers who simply tried to explain their opinion. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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