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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="Shard O'Glase" data-source="post: 1025233" data-attributes="member: 1134"><p>not unless they're a 1/2 orc. </p><p></p><p> Basically my point is with finesse the only difference is BAB where as for the monk its usually BAB and stats, and at level 10 the spread is only a 3 point difference or 15%. If your a 1/2 ling you get a +2 to hit thanks to your dex boost and only the 1/2 orc gives the same for a fighter type, and being small you get another +1 to hit droping the miss range even more. </p><p></p><p>rogues really just don't miss that much more than fighters do. In 3.5 a fighter can get the greater weapon focus feat to spread the advantage a bit more again. But the rogue will likely take weapon focus short sword, so its only a 5% boost over the rogue and the rogue will be usign a combat effecitve style in 3.5 with the imporved two weapon chain. </p><p></p><p>I figure a combat optimized pure rogue goes something like this.</p><p></p><p>level 1</p><p>two weapon style</p><p>level 3 </p><p>weapon finesse</p><p>level 6 weapon focus</p><p>short sword</p><p>level 9</p><p>improved 2 weapon</p><p>level 15</p><p>greater two weapon.</p><p></p><p>At level 10 they will be </p><p>BAB 7/2</p><p>two weaponing it for </p><p>5/5/0/0</p><p>weapon focus</p><p>gets that to</p><p>6/6/1/1</p><p>weapon finesse</p><p>gets that to a aditional += t0 that of the fighters unless we're a 1/2ling or elf and then its an additioanl +1over the non 1/2 orcs fighter stat boost.</p><p>If 1/2 ling then we have another +1 so then each of the 1st two swings is at -15% but there are two of them, and then another 2 at again 15% below the fighters next attack. If we're talking level 11 well the fighter gets 3 attacks to the rogues 4, but that final fighters attack is actually lower than the rogues last two shots in chance to hit since they both get a bab here and hey the rogue gets another 1d6 on that sneak attack.</p><p></p><p>Personally I think the 1/2ling with his 15% less chance to hit with 2 swings and a nice solid bonus 5d6 per hit over the fighter and his +to damage from str & specialization etc will come dang close in damage output more often than the fighters will like.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1025233, member: 1134"] not unless they're a 1/2 orc. Basically my point is with finesse the only difference is BAB where as for the monk its usually BAB and stats, and at level 10 the spread is only a 3 point difference or 15%. If your a 1/2 ling you get a +2 to hit thanks to your dex boost and only the 1/2 orc gives the same for a fighter type, and being small you get another +1 to hit droping the miss range even more. rogues really just don't miss that much more than fighters do. In 3.5 a fighter can get the greater weapon focus feat to spread the advantage a bit more again. But the rogue will likely take weapon focus short sword, so its only a 5% boost over the rogue and the rogue will be usign a combat effecitve style in 3.5 with the imporved two weapon chain. I figure a combat optimized pure rogue goes something like this. level 1 two weapon style level 3 weapon finesse level 6 weapon focus short sword level 9 improved 2 weapon level 15 greater two weapon. At level 10 they will be BAB 7/2 two weaponing it for 5/5/0/0 weapon focus gets that to 6/6/1/1 weapon finesse gets that to a aditional += t0 that of the fighters unless we're a 1/2ling or elf and then its an additioanl +1over the non 1/2 orcs fighter stat boost. If 1/2 ling then we have another +1 so then each of the 1st two swings is at -15% but there are two of them, and then another 2 at again 15% below the fighters next attack. If we're talking level 11 well the fighter gets 3 attacks to the rogues 4, but that final fighters attack is actually lower than the rogues last two shots in chance to hit since they both get a bab here and hey the rogue gets another 1d6 on that sneak attack. Personally I think the 1/2ling with his 15% less chance to hit with 2 swings and a nice solid bonus 5d6 per hit over the fighter and his +to damage from str & specialization etc will come dang close in damage output more often than the fighters will like. [/QUOTE]
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Fixing the newly broken rogue class (thanks to Andy and 3.5)
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