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General Tabletop Discussion
D&D Older Editions
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="DMauricio" data-source="post: 1026355" data-attributes="member: 12422"><p></p><p></p><p>I'll agree with you on that one.</p><p>I've allowed Rogues to use Hide in Plain site as one of their special abilities at 10th level.</p><p></p><p><strong></strong></p><p><strong></strong></p><p></p><p>ditto all those points. I've not found a drop in usefulness for the rogue since converting to 3.5</p><p></p><p>Sure, I'm not going to catch up to the front-rank fighters with sheer damage output in every single scenario.</p><p>But if I really wanted to go "blow for blow" with the big mean nasties out there, I would've played a barbarian or a fighter.</p><p></p><p>Sure I'm not going to be all that useful against undead</p><p>But if I really wanted to be the ghost hunter type character, I would've played a cleric, or paladin, or even a ranger with undead as a favoured enemy.</p><p></p><p>But I have to say that playing a rogue, I'm still the best at conning NPCs out of their gold (even if the bard has benefits, I got more skill points and skill mastery to boot)</p><p></p><p>And though the monk is my equal at sneaking (and he's probably better at spotting) he can't exactly find those devious traps... (though a dwarf might - mind you they can't do squat to disarm magical traps - unless they have rogue levels or a dispel magic handy)</p><p></p><p>And to make matters even better, I can now use a long-spear to deliver my sneak attacks without wasting a feat to get proficiency(so long as someone is giving me flanking bonuses) so I don't have to worry about any nasty return hits (providing the enemy survives my sneak attack)</p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p></p><p>hmmm... we could just cast the revised flame arrow spell... and use a full attack!. woot for arcane archers with flame arrow!</p><p></p><p></p><p></p><p>Dom</p></blockquote><p></p>
[QUOTE="DMauricio, post: 1026355, member: 12422"] [B] [/B] I'll agree with you on that one. I've allowed Rogues to use Hide in Plain site as one of their special abilities at 10th level. [B] [/B] ditto all those points. I've not found a drop in usefulness for the rogue since converting to 3.5 Sure, I'm not going to catch up to the front-rank fighters with sheer damage output in every single scenario. But if I really wanted to go "blow for blow" with the big mean nasties out there, I would've played a barbarian or a fighter. Sure I'm not going to be all that useful against undead But if I really wanted to be the ghost hunter type character, I would've played a cleric, or paladin, or even a ranger with undead as a favoured enemy. But I have to say that playing a rogue, I'm still the best at conning NPCs out of their gold (even if the bard has benefits, I got more skill points and skill mastery to boot) And though the monk is my equal at sneaking (and he's probably better at spotting) he can't exactly find those devious traps... (though a dwarf might - mind you they can't do squat to disarm magical traps - unless they have rogue levels or a dispel magic handy) And to make matters even better, I can now use a long-spear to deliver my sneak attacks without wasting a feat to get proficiency(so long as someone is giving me flanking bonuses) so I don't have to worry about any nasty return hits (providing the enemy survives my sneak attack) [B] [/B] hmmm... we could just cast the revised flame arrow spell... and use a full attack!. woot for arcane archers with flame arrow! Dom [/QUOTE]
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Fixing the newly broken rogue class (thanks to Andy and 3.5)
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