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General Tabletop Discussion
D&D Older Editions
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="Al" data-source="post: 1030237" data-attributes="member: 2486"><p>Technik4- Interesting re-arrangement of the rogue (UD at 2nd, IUD at 6th, Evasion at 4th). Balance-wise, it's probably a little stronger than SoaPM's rogue, since Evasion is less useful than UD at low level. Note the 'at low level' caveat- 2d6 of sneak attack is really going to sting when you've only got round about 3d6 or so worth of hit dice, whereas Ref half spells only come to the fore with the fireball/lightning bolts of 3rd level spells (unless you have a bunch of crazy wizards running around with Burning Hands...) Flavour-wise, it's pretty much a toss-up. Your point about DMing to spot spurious multiclassing is an interesting one, but then it turns into a 'who can justify what fest', with metagaming propounding. Trust me- I've seen a fully 'justified' (with back story etc.) Fighter/Rogue/Ranger/Templar/Order of the Bow Initiate/Holy Liberator.</p><p></p><p> </p><p></p><p>Not so bad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> . I'd have to agree with you with the paladin mount rules. It was a bit of a pain getting a mount as a special quest (especially if the other PCs wanted to do something different) but summoning a magic horsey for 2hrs/level is overdoing the simplification.</p><p></p><p>KaeYoss- Calm down. I know from my experience of your posting that you can write interesting, informed and erudite posts. I don't see how the flame war with SoaPM is helping- I don't necessarily blame you since he can be slightly dogmatic at times (the infamous paladin thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) but your posts recently have been less than constructive.</p></blockquote><p></p>
[QUOTE="Al, post: 1030237, member: 2486"] Technik4- Interesting re-arrangement of the rogue (UD at 2nd, IUD at 6th, Evasion at 4th). Balance-wise, it's probably a little stronger than SoaPM's rogue, since Evasion is less useful than UD at low level. Note the 'at low level' caveat- 2d6 of sneak attack is really going to sting when you've only got round about 3d6 or so worth of hit dice, whereas Ref half spells only come to the fore with the fireball/lightning bolts of 3rd level spells (unless you have a bunch of crazy wizards running around with Burning Hands...) Flavour-wise, it's pretty much a toss-up. Your point about DMing to spot spurious multiclassing is an interesting one, but then it turns into a 'who can justify what fest', with metagaming propounding. Trust me- I've seen a fully 'justified' (with back story etc.) Fighter/Rogue/Ranger/Templar/Order of the Bow Initiate/Holy Liberator. Not so bad :) . I'd have to agree with you with the paladin mount rules. It was a bit of a pain getting a mount as a special quest (especially if the other PCs wanted to do something different) but summoning a magic horsey for 2hrs/level is overdoing the simplification. KaeYoss- Calm down. I know from my experience of your posting that you can write interesting, informed and erudite posts. I don't see how the flame war with SoaPM is helping- I don't necessarily blame you since he can be slightly dogmatic at times (the infamous paladin thread :)) but your posts recently have been less than constructive. [/QUOTE]
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Fixing the newly broken rogue class (thanks to Andy and 3.5)
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