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General Tabletop Discussion
D&D Older Editions
Fixing the newly broken rogue class (thanks to Andy and 3.5)
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<blockquote data-quote="Ran" data-source="post: 1035175" data-attributes="member: 9073"><p>I am not sure I agree with you, in fact <strong>convincingly</strong> is something subjective, not a good point to use here... and I have seen many times the complaint of broken for sneak attacks, a friend even changed it to d4 AND limited to once a round...</p><p></p><p></p><p></p><p>As I see it rogues need not anything earlier or stronger, your version <strong>is</strong> more powerfull than both criterias used here, and you admit it, that is what makes us dislike it, rogues need no change to be balanced, at least not to make them stronger...</p><p></p><p></p><p></p><p>I, for one, don't think that rogues need any more help on it, in fact, if they EVER fail a save, they still got either evasion or improved evasion, not to count that they should ALWAYS be seeing those traps...</p><p></p><p>There points where logic gives way to balance, rogues having mush more than barbarians both make them a hell powerful against traps and make barbs a lot less interesting than they are...</p><p></p><p>Anyway, we don't mean, at least I don't, that your rogue is a hell too powerful just to be imagined, it is more powerful than any ofiicial version, and that is something that, so far, is thought as unnecessary by most who have manifested opinions here...</p><p></p><p>If it is okay for you, for your group, and it doesn't make for a lot of 2 level rogues and then something else, than use it, after all, games are all different, and they have different demands also.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ran, post: 1035175, member: 9073"] I am not sure I agree with you, in fact [B]convincingly[/B] is something subjective, not a good point to use here... and I have seen many times the complaint of broken for sneak attacks, a friend even changed it to d4 AND limited to once a round... As I see it rogues need not anything earlier or stronger, your version [B]is[/B] more powerfull than both criterias used here, and you admit it, that is what makes us dislike it, rogues need no change to be balanced, at least not to make them stronger... I, for one, don't think that rogues need any more help on it, in fact, if they EVER fail a save, they still got either evasion or improved evasion, not to count that they should ALWAYS be seeing those traps... There points where logic gives way to balance, rogues having mush more than barbarians both make them a hell powerful against traps and make barbs a lot less interesting than they are... Anyway, we don't mean, at least I don't, that your rogue is a hell too powerful just to be imagined, it is more powerful than any ofiicial version, and that is something that, so far, is thought as unnecessary by most who have manifested opinions here... If it is okay for you, for your group, and it doesn't make for a lot of 2 level rogues and then something else, than use it, after all, games are all different, and they have different demands also. :D [/QUOTE]
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Fixing the newly broken rogue class (thanks to Andy and 3.5)
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