HatWearingFool
Adventurer
I haven’t played like this so I don’t really know, but I think if my hp was capped I’d be even more incentivized to crush opponents as quickly as possible, ideally before they even get to go. Although maybe at times it makes healing in combat an optimal choice I suspect not overall.Capping HP growth at 10th level has worked great in my BG2 game. Nobody's over 150hp and they are 19th level. Everyone has invested in defensive abilities where they can, and although the access to magic makes their ACs relatively high, every hit that gets through counts. Combined with exhaustion if you go to 0, in-combat healing with potions and spells is very much on their radar.
I agree with one of the above comments that the issue is fundamentally that no one’s effectiveness as an opponent is impeded until they hit 0 hp. This is why healing isn’t a great strategy in combat, or buffs.
So it just make sense to focus one enemy at a time until they drop. Unless you have some other objective in an encounter such as save this person in 3 rounds or less or they die and you lose.
If enemy’s lost actions, damage potential, movement…. Anything some where between 1 and 100% hp then it might make sense to split damage or something else but the action economy is king so the best way to win is to eliminate enemy action potential as quickly as possible.
Go first, hit hard.
Although I could see having low hit points motivate me to ensure combat is weighted as much in my favour as possible before it starts, once you roll I think it’s kill the enemy as quickly as possible.
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