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*Dungeons & Dragons
Fixing the shield
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<blockquote data-quote="Zaruthustran" data-source="post: 6186377" data-attributes="member: 1457"><p>One of the issues I had hoped Next would address is how D&D represents shields mechanically. Unfortunately, the current ruleset maintains the status quo. There are two shields in the game. One gives +2 to AC, the other gives +1 (and is given the name "buckler").</p><p></p><p>I have two issues with this, along with suggestions:</p><p></p><p>1. The buckler was traditionally used as a weapon. It should be a Light bludgeoning weapon, dealing 1d4 damage. This will allow it to be used in two weapon fighting, and differentiate it from the shield/make it something other than a slightly cheaper, half as effective shield.</p><p>2. The shield should give Cover instead of +2 AC. This will allow it to fulfill an iconic role from decades of fantasy art and literature: that of a knight hunkering down behind his shield as dragon fire blasts it. Giving cover further differentiates it from the buckler. It also allows the bearer of the shield to take a position in front of his allies, and shield those allies from arrows or spell fire by granting cover. Again: an iconic image. </p><p></p><p>These changes add to the game by giving non casters an interesting choice when it comes to shields: choose the defensive weapon (buckler), or the tool for battlefield protection (shield). The changes fulfill player desire to act out fantasy (Spartans from 300, the prince vs. Maleficent, Galen vs. Vermithrax).</p><p></p><p>Anyone else have a problem with shields?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6186377, member: 1457"] One of the issues I had hoped Next would address is how D&D represents shields mechanically. Unfortunately, the current ruleset maintains the status quo. There are two shields in the game. One gives +2 to AC, the other gives +1 (and is given the name "buckler"). I have two issues with this, along with suggestions: 1. The buckler was traditionally used as a weapon. It should be a Light bludgeoning weapon, dealing 1d4 damage. This will allow it to be used in two weapon fighting, and differentiate it from the shield/make it something other than a slightly cheaper, half as effective shield. 2. The shield should give Cover instead of +2 AC. This will allow it to fulfill an iconic role from decades of fantasy art and literature: that of a knight hunkering down behind his shield as dragon fire blasts it. Giving cover further differentiates it from the buckler. It also allows the bearer of the shield to take a position in front of his allies, and shield those allies from arrows or spell fire by granting cover. Again: an iconic image. These changes add to the game by giving non casters an interesting choice when it comes to shields: choose the defensive weapon (buckler), or the tool for battlefield protection (shield). The changes fulfill player desire to act out fantasy (Spartans from 300, the prince vs. Maleficent, Galen vs. Vermithrax). Anyone else have a problem with shields? [/QUOTE]
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Fixing the shield
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