I've seen it happen a lot in 4e combats and despite liking most of what 4e has to offer, it's been one of many little annoyances that I'd like to fix. The problem I'm speaking of is where characters, especially melee, tend to go down, then get up, go down, then get up, go down...
...like a yo-yo
So I put it in the back of my mind to slowly churn away at and just now I hit upon a potential solution. What if, instead of going down, you remain active, but you're immobilised, dazed and still have to make death saves?
You still die at minus bloodied, you still need to make death saves, and the fact that you can do a standard action each turn is, IMO, countered by the fact that you remain a target.
It does boost PC power a little bit since it takes away the coup de grace and gives them an extra action each round, but I really like the idea that the character is standing there, literally on their last legs, the next blow could kill them, and they're barely hanging on to life every round.
And when they're dead, they're dead, period. No more yo-yo.
What do you think?
...like a yo-yo

So I put it in the back of my mind to slowly churn away at and just now I hit upon a potential solution. What if, instead of going down, you remain active, but you're immobilised, dazed and still have to make death saves?
You still die at minus bloodied, you still need to make death saves, and the fact that you can do a standard action each turn is, IMO, countered by the fact that you remain a target.
It does boost PC power a little bit since it takes away the coup de grace and gives them an extra action each round, but I really like the idea that the character is standing there, literally on their last legs, the next blow could kill them, and they're barely hanging on to life every round.
And when they're dead, they're dead, period. No more yo-yo.
What do you think?