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D&D 5E Fizban's Treasury of Dragons: Dragon+ Detailed Outline and Descriptions

Here are a lot of juicy details about Fizban's Treasury of Dragons from the updated Issue 38 of Dragon+.

For those hoping this will be heavily Dragonlance, it looks unlikely -- they say they are only giving a "very brief nod" to the setting.

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You might think that the standard collective noun for dragons is either a flight of dragons, a weyr of dragons, a school of dragons, or a wing of dragons. Well, Fizban the Fabulous has so much valuable information to share with you about these unique creatures that “treasury” of dragons is the only description that properly captures it. Because once you begin to measure the impact dragons have on D&D, you realize they touch every facet of the game.

Fizban’s Treasury of Dragons is comparable to Volo’s Guide to Monsters or Mordenkainen’s Tome of Foes, as it brings together a combination of lore and monster material,” Project Lead James Wyatt tells Dragon+. “This source book contains the revised dragonborn races, feats, and spells that we previewed in Unearthed Arcana, as well as magic items, a deeper dive into the Monster Manual dragons, dragon adjacent monsters, lair maps, and various tables to help you generate adventure ideas.”

Chapter One

“Following the introduction, Chapter One contains character options and is where you’ll find the revised dragonborn races, as well as the Way of the Ascendent Dragon monk and the Drakewarden ranger subclasses from previous Unearthed Arcana releases.

“Some of the feedback on the dragon subclasses said, ‘I want a dragon-flavored blank’ where blank is just about any other class in the Player’s Handbook. There’s a limit to the amount we can provide so we’ve included a table to spur players’ imaginations and help give any character they’re playing some dragon flavor.

“If you want a dragon-themed warlock, for example, you could play an archfey warlock whose patron is a moonstone dragon, a new kind of dragon that’s tied to the Feywild. If you want a dragon cleric, you can take any domain and worship Bahamut or Tiamat to add that dragon flavor. Maybe you’re from Eberron and have a dragonmark. Or you might decide that you gained your powers when you found a dragon claw that you now use as your spellcasting focus.”

Chapter Two

“The second chapter contains a handful of new spells, most of which we previewed in Unearthed Arcana. It also contains new magic items that have ties to dragons.

“If DMs and players really embrace this book then they’re going to be seeing a lot of dragons in their campaigns. One new concept we introduce here is hoard items. These are magic items that become more powerful when they’re steeped in a dragon’s hoard.

“If you find an item in a blue wyrmling’s hoard, for example, and then several levels later you use that item to kill an adult red dragon and you steep it in that hoard, it may become more powerful because it’s the hoard of an adult dragon. The item might also change its characteristics slightly, because it’s been affected by a red dragon’s magic instead of a blue dragon.”

Chapter Three

“This chapter is aimed at the Dungeon Master and is all about building dragons as unique characters—both in terms of personality and mechanical tweaks. We also look at how you can build encounters, adventures, and entire campaigns around dragons. This includes a whole bunch of tables that are a great way to quickly share a lot of really dense story ideas. We hope that these tiny nuggets spark inspiration in a DM’s brain.

“This is primarily a mainstream D&D book but we do give a very brief nod in the direction of Tarkir, which is Magic: The Gathering‘s dragon world, as well as Dragonlance. We also reference the second edition Council of Wyrms setting, which was another world that was built around dragons.

“The Council of Wyrms was a string of isles that were ruled by a bunch of different dragon clans. Their council gave the setting its name and in Fizban’s Treasury of Dragons we discuss different ways you might build a setting like that with dragons as major players.”

Chapter Four

“In this chapter we focus on lairs and hoards. This book embraces the D&D multiverse and talks about dragons as the quintessential creatures of the material plane. Bahamut and Tiamat created the material plane, so dragon essence is fundamentally tied to it. That explains why when a dragon creates its lair, it becomes a sort of magical nexus as the dragon’s essence seeps into the surrounding area and regional effects are created.

“We include some new regional effects, a couple of new lair actions that are tied to specific lair maps we include in the next chapter, as well as tables to help generate cool and interesting hoards. You’ll find a few other brand-new lair options later in the book, such as when we’re discussing amethyst dragons in Chapter Five and as part of certain monster entries in Chapter Six.”

Chapter Five

“Chapter Five makes up a third of the book and takes an in-depth look at each kind of dragon. By highlighting a dragon’s personality traits, ideals, and other creatures that might associate with them, we help you build a storyline around them.

“One of the guiding principles of this book is show don’t tell. We could simply tell you about the personality of brass dragons, but if we give you a bunch of tables that show you their personality traits and put words into that brass dragon’s mouth, that’s more effective. That might include objects that the brass dragon has a relationship with—maybe it has conversations with a bust of a philosopher that it calls Leonard!

“We also look at alignment. For example, chromatic dragons are typically evil, so can there ever be a good black dragon? The beauty of the word ‘typically’ is that there’s always the possibility. Each entry in this chapter starts with a table of personality traits and a table of ideals. And the final entry on the table of ideals is always something that’s dramatically outside the norm for that dragon’s alignment as we wanted to make the point that typically does mean typically, not always.”

Chapter Six

“This is the bestiary chapter, which makes up almost a third of the book. A revised version of the sapphire dragon is listed here, alongside the rest of the gem dragon family: amethyst, crystal, emerald, and topaz. It also includes stats for deep dragons, and moonstone dragons, as well as dragonborn champions, humanoid dragon servitors, and various other dragon-adjacent creatures. We also include stats for aspects of Bahamut and Tiamat.

“I have a fondness for dragon turtles and we’ve included additional age categories for those creatures. The dragon turtle in the Monster Manual breaks the pattern for size categories because it’s one size larger than an adult dragon. We’ve decided that’s an adult dragon turtle and have created some younger version scaled down from that. But the ancient dragon turtle is a monster.

“We’ve also included chromatic, metallic, and gem versions of what we call greatwyrm dragons. These creatures use the mythic monster rules from Mythic Odysseys of Theros to create epic battles. And the ancient dragon turtle is also in that category.”
 
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Faolyn

Hero
“If you want a dragon-themed warlock, for example, you could play an archfey warlock whose patron is a moonstone dragon, a new kind of dragon that’s tied to the Feywild. If you want a dragon cleric, you can take any domain and worship Bahamut or Tiamat to add that dragon flavor. Maybe you’re from Eberron and have a dragonmark. Or you might decide that you gained your powers when you found a dragon claw that you now use as your spellcasting focus.”
Hmm. How easy will it be to reskin other pacts for other types of dragons?

Celestial: ?
Fathomless: Dragon turtles and bronze dragons
Fiend: Red and gold dragons (remember when gold dragons got the chlorine gas breath weapon?). Although that "Hurl Through Hell feature is kind of a sticking point, theme-wise.
Genie: I suppose a lot of dragons could use that, but that Genie's Vessel is another thematic issue.
Great Old One: I could see green, black, and copper dragons using this.
Hexblade: I suppose if you're going for dragon-warrior, this would work quite well. The weapon that grants you the power is the dragon's own teeth and claws.
Undead/Undying: Any dracolich.

Clearly we need more warlock archetypes here.
 



Loongs are often considered members of a certain Bureaucracy.
Didn't loong's get folded into gold dragons, if not officislly then at least aesthetically? So gold dragons might work for Celestial.

Alternatively, I guess any Good-aligned Great Wyrm could be reskinned for the Celestial patron.
 



Parmandur

Book-Friend
Hmm. How easy will it be to reskin other pacts for other types of dragons?

Celestial: ?
Fathomless: Dragon turtles and bronze dragons
Fiend: Red and gold dragons (remember when gold dragons got the chlorine gas breath weapon?). Although that "Hurl Through Hell feature is kind of a sticking point, theme-wise.
Genie: I suppose a lot of dragons could use that, but that Genie's Vessel is another thematic issue.
Great Old One: I could see green, black, and copper dragons using this.
Hexblade: I suppose if you're going for dragon-warrior, this would work quite well. The weapon that grants you the power is the dragon's own teeth and claws.
Undead/Undying: Any dracolich.

Clearly we need more warlock archetypes here.
Celestial is easy, Gold or Silver, maybe even any Metallic. Maybe the "Genie's Vessel" is a magical link to a Dragon's Lair, could be any type really since the Subclass already keys off of Patron Elements.

The more interesting thing is that they got feedback that people wanted a Dragon themed Subclass...for every single Class.
 


RoughCoronet0

Dragon Lover
Celestial is easy, Gold or Silver, maybe even any Metallic. Maybe the "Genie's Vessel" is a magical link to a Dragon's Lair, could be any type really since the Subclass already keys off of Patron Elements.

The more interesting thing is that they got feedback that people wanted a Dragon themed Subclass...for every single Class.
I know I would have liked a Dragon themed subclass for every class, though some are easier to imagine then others.
 

“In this chapter we focus on lairs and hoards. This book embraces the D&D multiverse and talks about dragons as the quintessential creatures of the material plane. Bahamut and Tiamat created the material plane, so dragon essence is fundamentally tied to it. That explains why when a dragon creates its lair, it becomes a sort of magical nexus as the dragon’s essence seeps into the surrounding area and regional effects are created.
This is reminding me quite a bit of Ahriman and Jazirian; or if we're stretching it further, Siberys, Eberron, and Khyber... not quite sure how to feel about that.
 


RoughCoronet0

Dragon Lover
Also on the topic of Tiamat and Bahamut creating the material world according to the lore of the "First World", this is reminding me of the various interpretations of Io/Asgorath and how he was said to have crated or shaped the material plane.
 

Also on the topic of Tiamat and Bahamut creating the material world according to the lore of the "First World", this is reminding me of the various interpretations of Io/Asgorath and how he was said to have crated or shaped the material plane.
They're going to have to do a great selling job on this, since many, perhaps most prime material worlds already have a creator deity attached, unless they're trying to say that Tiamat and Bahamut created the prime material space itself, and not the worlds within it, which is getting awfully fiddly.
 

Parmandur

Book-Friend
They're going to have to do a great selling job on this, since many, perhaps most prime material worlds already have a creator deity attached, unless they're trying to say that Tiamat and Bahamut created the prime material space itself, and not the worlds within it, which is getting awfully fiddly.
Wyatt did say during the livestream that the First World part was a very brief mention in the actual book...we may have already given it as much discussion here as it will get in the book!
 


Dragonhelm

Knight of Solamnia
I am anxious for draconian stats!

Though I suspect it will just be the 5 classic draconians, and not any of the noble dracs or proto-dracs. Or the ones they created in 4e. Here's hoping for some love, though.

And I hope they talk about dragonborn vs. draconians in Dragonlance!
 

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