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Flamestrike and Stalker0's little adventure
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<blockquote data-quote="Flamestrike" data-source="post: 8271291" data-attributes="member: 6788736"><p>Eek! You do have your Bardic inspiration die up your sleeve, but I'm going to assume you're holding onto it.</p><p></p><p>Also their AC is 17. I messed that up, so you really really missed.</p><p></p><p>Ok, after you:</p><p></p><p>The <strong>Fighter </strong>- he swings his sword in a massive arc (GWM 'on') at +3 (+1d4 for bless) and rolls a... 7 (you're not the only one rolling crap), for a total result of 13 (after <em>bless</em>). He then uses his Bardic inspiration dice to add to that, rolling a 4 for a total of 17... a hit (just). Thank God. Damage is 2d6+15 for a total of 26 (brought it back with the damage!).</p><p></p><p>The <strong>Cleric </strong>swings his Warhammer, hitting, and dealing a terrible 6 points of damage. The Cave Troll uses his reaction to reduce that to 3 points.</p><p></p><p>We now have 1 Cave Troll having taken 48 damage, and Troll 2 who has taken 67 damage.</p><p></p><p><strong>Troll 1</strong> (48 damage) laughs at the Clerics measly 3 damage, and attacks the Fighter holding the big sharp pointy sword with rolls of 15, 3 and 11, for two hits (21 damage).</p><p></p><p><strong>Troll 2 </strong>(67 damage) snarls at you in a mix of fear and rage trying to toss <u>HATED LOATHED FIRE!!!!!!</u> at it. It accordingly directs all its attacks at you! Its rolls are 13, 10 and 6 (totals of 21, 18 and 14)... three hits!</p><p></p><p>You cant stop them with <em>shield </em>either, as you just used your reaction to make a readied spell attack, and dont have a reaction ready to use at present. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>The damage is: Bite (d8+5): 6 points, 2 Claws (2d8+5) 11, and 18, for a total of 34 points of damage!</p><p></p><p>The Trolls then smile as their wounds start sealing over....</p><p></p><p><strong>Bard</strong>: The Bard uses a 1st level slot to cast <em>Searing smite</em> (from his two paladin levels), and then swings at the Cave Troll 2 who just clobbered you. He rolls a 15 (plus 6 plus 1d4) more than enough to hit the Troll. Starting to panic, he spams a 3rd level slot on Divine smite, hoping to end this here and now.</p><p></p><p>Total damage is 21 radiant, 6 slashing, 5 fire (32), and it just flubs its Con save at +6 and bursts into flame.</p><p></p><p><strong>Round 5</strong></p><p></p><p>The Rogue again takes the Aim action, this time aiming for the one the Bard just hit. One of the advantage dice comes up a Natural 20! (the other was a 2 lol) He deals a whopping 10d6+4 damage (37), and the Cave troll staggers back, seriously wounded and on fire.</p><p></p><p>Its your turn. By my reckoning you're now on 8 HP, and the Troll you're threatening looks badly wounded (and on fire). What do you do?</p><p></p><p>For the record, the Fighter is yelling out for you to withdraw; they can handle the last two this turn.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8271291, member: 6788736"] Eek! You do have your Bardic inspiration die up your sleeve, but I'm going to assume you're holding onto it. Also their AC is 17. I messed that up, so you really really missed. Ok, after you: The [B]Fighter [/B]- he swings his sword in a massive arc (GWM 'on') at +3 (+1d4 for bless) and rolls a... 7 (you're not the only one rolling crap), for a total result of 13 (after [I]bless[/I]). He then uses his Bardic inspiration dice to add to that, rolling a 4 for a total of 17... a hit (just). Thank God. Damage is 2d6+15 for a total of 26 (brought it back with the damage!). The [B]Cleric [/B]swings his Warhammer, hitting, and dealing a terrible 6 points of damage. The Cave Troll uses his reaction to reduce that to 3 points. We now have 1 Cave Troll having taken 48 damage, and Troll 2 who has taken 67 damage. [B]Troll 1[/B] (48 damage) laughs at the Clerics measly 3 damage, and attacks the Fighter holding the big sharp pointy sword with rolls of 15, 3 and 11, for two hits (21 damage). [B]Troll 2 [/B](67 damage) snarls at you in a mix of fear and rage trying to toss [U]HATED LOATHED FIRE!!!!!![/U] at it. It accordingly directs all its attacks at you! Its rolls are 13, 10 and 6 (totals of 21, 18 and 14)... three hits! You cant stop them with [I]shield [/I]either, as you just used your reaction to make a readied spell attack, and dont have a reaction ready to use at present. :eek: The damage is: Bite (d8+5): 6 points, 2 Claws (2d8+5) 11, and 18, for a total of 34 points of damage! The Trolls then smile as their wounds start sealing over.... [B]Bard[/B]: The Bard uses a 1st level slot to cast [I]Searing smite[/I] (from his two paladin levels), and then swings at the Cave Troll 2 who just clobbered you. He rolls a 15 (plus 6 plus 1d4) more than enough to hit the Troll. Starting to panic, he spams a 3rd level slot on Divine smite, hoping to end this here and now. Total damage is 21 radiant, 6 slashing, 5 fire (32), and it just flubs its Con save at +6 and bursts into flame. [B]Round 5[/B] The Rogue again takes the Aim action, this time aiming for the one the Bard just hit. One of the advantage dice comes up a Natural 20! (the other was a 2 lol) He deals a whopping 10d6+4 damage (37), and the Cave troll staggers back, seriously wounded and on fire. Its your turn. By my reckoning you're now on 8 HP, and the Troll you're threatening looks badly wounded (and on fire). What do you do? For the record, the Fighter is yelling out for you to withdraw; they can handle the last two this turn. [/QUOTE]
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