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Flamestrike and Stalker0's little adventure
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<blockquote data-quote="Flamestrike" data-source="post: 8284024" data-attributes="member: 6788736"><p>[USER=5889]@Stalker0[/USER]</p><p></p><p>Ok, the short rest ends, everyone having successfully bound wounds, and ready for one last assault on Bargle the Infamous, to stop his nefarious plan to wreak evil on the realm.</p><p></p><p>Time is now of the essence.</p><p></p><p>Weapons in hand, and <em>light </em>on the Clerics shield, you approach the door on the far side of the tower, and descend the staircase below. The Scout takes point, scanning for traps as your party descend into the darkness, the staircase spiraling down several hundred feet, before opening out onto a huge (200' across) subterranean chamber, dimly lit by a phosphorescent moss and filled with stalagmites and stalactites.</p><p></p><p>On the far side of the chamber, you all can dimly make out a second staircase that also descends even further down. Above, the ceiling and dark crevasses and caves are shrouded in darkness.</p><p></p><p>Pushing ahead towards the far side of the room in formation, you all hear mocking laughter coming from above you. Looking up you see a large lion like creature, with bat like wings, daemonic fangs and horns, and a scorpion like tail, filled with spikes and dripping with a nasty looking green ichor... then, before you can act, you see another one! Both creatures laughter seems oddly in synchronization with the other, almost as if they shared the same mind.</p><p></p><p>They are positioned on two separate ledges roughly 40' above the party, one on the East side of the room, and one on the West side - roughly 80' away from each other, with the party in the center.</p><p></p><p>Their tails snap forward and they attack!</p><p></p><p><strong>Roll initiative.</strong></p><p></p><p>Monsters: 17</p><p>Fighter: 16</p><p>Rogue: 13</p><p>Cleric: 11</p><p>Bard: 7</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8284024, member: 6788736"] [USER=5889]@Stalker0[/USER] Ok, the short rest ends, everyone having successfully bound wounds, and ready for one last assault on Bargle the Infamous, to stop his nefarious plan to wreak evil on the realm. Time is now of the essence. Weapons in hand, and [I]light [/I]on the Clerics shield, you approach the door on the far side of the tower, and descend the staircase below. The Scout takes point, scanning for traps as your party descend into the darkness, the staircase spiraling down several hundred feet, before opening out onto a huge (200' across) subterranean chamber, dimly lit by a phosphorescent moss and filled with stalagmites and stalactites. On the far side of the chamber, you all can dimly make out a second staircase that also descends even further down. Above, the ceiling and dark crevasses and caves are shrouded in darkness. Pushing ahead towards the far side of the room in formation, you all hear mocking laughter coming from above you. Looking up you see a large lion like creature, with bat like wings, daemonic fangs and horns, and a scorpion like tail, filled with spikes and dripping with a nasty looking green ichor... then, before you can act, you see another one! Both creatures laughter seems oddly in synchronization with the other, almost as if they shared the same mind. They are positioned on two separate ledges roughly 40' above the party, one on the East side of the room, and one on the West side - roughly 80' away from each other, with the party in the center. Their tails snap forward and they attack! [B]Roll initiative.[/B] Monsters: 17 Fighter: 16 Rogue: 13 Cleric: 11 Bard: 7 [/QUOTE]
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