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Flamestrike and Stalker0's little adventure
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<blockquote data-quote="Flamestrike" data-source="post: 8294666" data-attributes="member: 6788736"><p>And how great a tool a Doom clock is. They:</p><p></p><p>1) Drive the story forward, </p><p>2) Provide a level of risk/ reward for every decision made to use a resource in that time limit</p><p>3) Add a level of strategic play to the game</p><p>4) Prevents rocket tag, and balances the classes</p><p>5) Brings the world to life, where the PCs decisions and actions, matter.</p><p></p><p>In a single encounter AD, our Wizard buddy would have simply dropped his 4th level slot, then 3rds willy nilly, while the Bard/Paladin smote at will, and the Fighter action surged and spammed all his sup dice. It's button mashing, with little to no strategic thought put into it.</p><p></p><p>It's OK to have those days from time to time, but you need to balance them out with longer days (allowing multiple short rests, but long rests being hard to come by) to alter the encounter context and give the short rest based classes a moment to shine.</p><p></p><p>When ever I head 'Wizards rule' or 'Monks/ Warlocks suck' it ALWAYS comes down to the rest paradigm in that game. There are levers there to pull to change that, and so many DMs are stubbornly reluctant to do it for some reason.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8294666, member: 6788736"] And how great a tool a Doom clock is. They: 1) Drive the story forward, 2) Provide a level of risk/ reward for every decision made to use a resource in that time limit 3) Add a level of strategic play to the game 4) Prevents rocket tag, and balances the classes 5) Brings the world to life, where the PCs decisions and actions, matter. In a single encounter AD, our Wizard buddy would have simply dropped his 4th level slot, then 3rds willy nilly, while the Bard/Paladin smote at will, and the Fighter action surged and spammed all his sup dice. It's button mashing, with little to no strategic thought put into it. It's OK to have those days from time to time, but you need to balance them out with longer days (allowing multiple short rests, but long rests being hard to come by) to alter the encounter context and give the short rest based classes a moment to shine. When ever I head 'Wizards rule' or 'Monks/ Warlocks suck' it ALWAYS comes down to the rest paradigm in that game. There are levers there to pull to change that, and so many DMs are stubbornly reluctant to do it for some reason. [/QUOTE]
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