Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Flamestrike and Stalker0's little adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8296710" data-attributes="member: 6788736"><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It is, and I would be happy to demonstrate how this is so for 15th level play.</p><p></p><p>It's not that bad once you accept it.</p><p></p><p>And you dont need to do it all the time; just set a 6ish encounters between long rests as a rough median. Some days will be longer and some days will be shorter, and some will have more short rests and some will have less - which is fine - it gives every class a chance to shine and moves the spotlight around.</p><p></p><p>Plus, players will naturally pace themselves according to the meta of the campaign. [USER=5889]@Stalker0[/USER] was initially pretty keen to blow spell slots on encounters that didnt really need it, but quickly reigned himself in once it became apparent that he was going to need to pace himself.</p><p></p><p>And remember - a long rest doesnt have to be an overnight affair; it can be set narratively or linked to a different period of resting (a whole week in town for example) if your campaign fits that model better.</p><p></p><p></p><p>Your 'Doom clock' shouldnt feel artificial. It should make sense in the context of the adventure - in real life we rarely have all the time in the world to get things done - we have a time limit to get to the airport for our holidays, and only have 2 weeks to enjoy them, and have deadlines at work daily.</p><p></p><p>Same thing in a high adrenaline moving scenario like warfare. Your enemy arent going to be there for ever, that squad you're trying to stop is trying to do something, and the battlefield is constantly changing. You dont have the luxury of hitting an enemy position or compound, blowing all your ammo, falling back overnight to resupply, and then hitting it again in the morning.</p><p></p><p>I DM'd all of Age of Worms, all the AD&D C series of modules, and several Pathfinder modules with the campaign running from 1st to 20th+ in 5E, and was eaisily able to frame every section of the adventures via a doom clock of sorts.</p><p></p><p>It's an extra layer of work, and something to turn your mind to as DM, but the pay offs are definitely worth it.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8296710, member: 6788736"] Thanks :) It is, and I would be happy to demonstrate how this is so for 15th level play. It's not that bad once you accept it. And you dont need to do it all the time; just set a 6ish encounters between long rests as a rough median. Some days will be longer and some days will be shorter, and some will have more short rests and some will have less - which is fine - it gives every class a chance to shine and moves the spotlight around. Plus, players will naturally pace themselves according to the meta of the campaign. [USER=5889]@Stalker0[/USER] was initially pretty keen to blow spell slots on encounters that didnt really need it, but quickly reigned himself in once it became apparent that he was going to need to pace himself. And remember - a long rest doesnt have to be an overnight affair; it can be set narratively or linked to a different period of resting (a whole week in town for example) if your campaign fits that model better. Your 'Doom clock' shouldnt feel artificial. It should make sense in the context of the adventure - in real life we rarely have all the time in the world to get things done - we have a time limit to get to the airport for our holidays, and only have 2 weeks to enjoy them, and have deadlines at work daily. Same thing in a high adrenaline moving scenario like warfare. Your enemy arent going to be there for ever, that squad you're trying to stop is trying to do something, and the battlefield is constantly changing. You dont have the luxury of hitting an enemy position or compound, blowing all your ammo, falling back overnight to resupply, and then hitting it again in the morning. I DM'd all of Age of Worms, all the AD&D C series of modules, and several Pathfinder modules with the campaign running from 1st to 20th+ in 5E, and was eaisily able to frame every section of the adventures via a doom clock of sorts. It's an extra layer of work, and something to turn your mind to as DM, but the pay offs are definitely worth it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flamestrike and Stalker0's little adventure
Top