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Flamestrike and Stalker0's little adventure
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<blockquote data-quote="Asisreo" data-source="post: 8297512" data-attributes="member: 7019027"><p>When it comes to "doom clocks," they usually make much more narrative sense in the majority of scenarios anyways. </p><p></p><p>The only time no doom clocks make sense is if the target is simply waiting for the arrival of the party, specifically. Any sort of plots or plans must be carried out eventually so having the antagonist willing to actively engage with anything means a doom clock begins. </p><p></p><p>Its possible to set up an adventure where the target does nothing, but it would feel like there were hardly any stakes anyways. I mean, why kill "Evil Overlord" if his plans for all eternity was to just do quiet research?</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8297512, member: 7019027"] When it comes to "doom clocks," they usually make much more narrative sense in the majority of scenarios anyways. The only time no doom clocks make sense is if the target is simply waiting for the arrival of the party, specifically. Any sort of plots or plans must be carried out eventually so having the antagonist willing to actively engage with anything means a doom clock begins. Its possible to set up an adventure where the target does nothing, but it would feel like there were hardly any stakes anyways. I mean, why kill "Evil Overlord" if his plans for all eternity was to just do quiet research? [/QUOTE]
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