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Flamestrike and Stalker0's little adventure
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<blockquote data-quote="Flamestrike" data-source="post: 8297561" data-attributes="member: 6788736"><p>Why has the DM set it up like this?</p><p></p><p>Simply making islands 1-4 a few <em>hours </em>apart but not a full 24 hours apart (enabling a short rest between islands 2, 3 and 4, but not a long rest), and then having island 5 a full 2 days apart (allowing a long rest) and you have 2 adventuring days each with roughly 6 encounters.</p><p></p><p>Or simply throw a random encounter plus bad storms at them during the sea travel from islands 1-2 and again from 4-5 (disrupting the long rest, but allowing a short rest) then you have:</p><p></p><p>E1, E1 (SR) RE (SR) E2, (LR) - slightly under median Adventuring day (4 encounters, 2 short rests)</p><p>E3 (LR) - Long rest class (Wizard, Paladin, Barbarian, Casters) favoring single encounter AD, were you can dial the encounter difficulty right up.</p><p>E4, (SR) RE, (SR), E6, (SR) E6, (SR) E6 (SR), E6, E6, E6 - A long 8 encounter Adventuring day, with 4-5 short rests, that favors the Fighters, Monks and Warlocks.</p><p></p><p>Everyone gets the chance to shine, and it never feels 'samey'.</p><p></p><p>You have levers to pull as the DM. When you design your adventures during the week, its something to consider (how to frame the adventure as a whole).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8297561, member: 6788736"] Why has the DM set it up like this? Simply making islands 1-4 a few [I]hours [/I]apart but not a full 24 hours apart (enabling a short rest between islands 2, 3 and 4, but not a long rest), and then having island 5 a full 2 days apart (allowing a long rest) and you have 2 adventuring days each with roughly 6 encounters. Or simply throw a random encounter plus bad storms at them during the sea travel from islands 1-2 and again from 4-5 (disrupting the long rest, but allowing a short rest) then you have: E1, E1 (SR) RE (SR) E2, (LR) - slightly under median Adventuring day (4 encounters, 2 short rests) E3 (LR) - Long rest class (Wizard, Paladin, Barbarian, Casters) favoring single encounter AD, were you can dial the encounter difficulty right up. E4, (SR) RE, (SR), E6, (SR) E6, (SR) E6 (SR), E6, E6, E6 - A long 8 encounter Adventuring day, with 4-5 short rests, that favors the Fighters, Monks and Warlocks. Everyone gets the chance to shine, and it never feels 'samey'. You have levers to pull as the DM. When you design your adventures during the week, its something to consider (how to frame the adventure as a whole). [/QUOTE]
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