How do you handle a flaming torch? Or is there a rule for it already that I've missed?
We assume the base is a club. We've toyed with the ideas of extra fire damage (not keen on that idea), and simply changing the damage type to "bludgeoning and fire" (prefer that). But neither seems ideal.
We assume the base is a club. We've toyed with the ideas of extra fire damage (not keen on that idea), and simply changing the damage type to "bludgeoning and fire" (prefer that). But neither seems ideal.