RangerWickett said:*grin* Man, I love this thread. It's so amusing.
Yeah, no offense to anyone intended, but this thread reminds why I've stopped taking the rules so seriously. I'm trying to play a game, not do my taxes.

RangerWickett said:*grin* Man, I love this thread. It's so amusing.
Dannyalcatraz
By your interpretation, you could hang a flaming whip around a troll's or Mummy's neck like a tie and it wouldn't bother him...but a non-magical torch (even if it were not used as an improvised weapon (1d3 x2 B)) would do a point of fire damage upon contact, negating the troll's regeneration and setting the mummy afire.
Hypersmurf
Torches don't have a restriction on damaging armored opponents.
Dannyalcatraz said:That still doesn't address what I said. I described an attack with a lit torch "even if it were not used as an improvised weapon"- in other words, in a situation when all that is being done is a touch attack with the lit torch.
A touch attack with the torch will do 0 damage as a weapon, but still do permanent damage to a troll or ignite a mummy. Meanwhile, by your interpretation, the flaming necktie whip will just crackle harmlessly because the whip can't penetrate their natural armor.
Dannyalcatraz said:A touch attack with the torch will do 0 damage as a weapon, but still do permanent damage to a troll or ignite a mummy.
Hypersmurf
The rules for catching on fire state "Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire." A torch is neither burning oil, a bonfire, nor a noninstantaneous magic fire... so how does touching a mummy with one 'ignite' it?
Weapon Special Abiltiies Descriptions from the DMG p224
Flaming: "... A flaming weapon does an extra 1d6 ponts of fire damage on a successful hit."
followed shortly by
Flaming Burst "...In addition to the extra fire damage from the flaming ability (see above), a flaming burst deals and extra 1d10 fire damage on a successful critical hit..."
Dannyalcatraz said:Lets be real here- Touching a mummy with a live, open flame of any kind should ignite it, and a lit torch clearly is a live, open flame.
Flaming Burst
A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals
ZeroGlobal2003 said:This argument is out and out dumb. Smurf, you are arguing based on RAW in the most rediculous fashion, and ignoring half of the SRD in the process:
Dannyalcatraz said:Lets be real here- Touching a mummy with a live, open flame of any kind should ignite it.
Furthermore, you haven't adequately addressed the "Flaming Burst"-fu that someone dropped a bit earlier:
mvincent said:Ah. Ok, we're likely arguing semantics then. I don't actually view this as "RAW" nor truly needing a house-rule because we all know what was actually meant, and I don't expect perfection from the writer's. Literal meanings can be taken too far.
mvincent said:We all know what the correct interpretation of the above text is. But if you dismiss this (correct) interpretation as invalid, then our definitions are disimilar enough that debate would not be of use.