The way the rules as written read, a flaming whip is a type of whip. The only exception is that it is flaming.
All whips deal no damage to creatures with +1 armor bonus or greater or +3 natural armor bonus or greater.
Since the flaming enhancement clearly reads the whip deals an extra 1d6 damage on a successful hit, the rule governing damage dealt by a whip kicks in whenever a situation in which the flaming whip might cause damage arises. Using the flaming whip to trip? Good! The flaming whip generates extra 1d6 damage unless the target has +1 armor bonus or greater or +3 natural armor bonus or greater. Using the flaming whip to try to damage a foe? Good! The flaming whip generates extra 1d6 damage unless the target has +1 armor bonus or greater or +3 natural armor bonus or greater.
While a non-wielder holding a flaming weapon (including whips) is not in the RAW (correct me if I'm wrong), I'd rule in a strict situation that the flaming whip can deal damage to someone holding it, as long as they do not have +1 armor bonus or greater or +3 natural armor bonus or greater (since the damage the flaming enhancement provides is dealt by the whip, and all rules governing damage dealt by the whip are in effect.
It's pretty simple and straightforward, actually. Whether or not it needs a house rule is up to the individual.
Can we make it four responses to the thread since you posted that, ST01?
All whips deal no damage to creatures with +1 armor bonus or greater or +3 natural armor bonus or greater.
Since the flaming enhancement clearly reads the whip deals an extra 1d6 damage on a successful hit, the rule governing damage dealt by a whip kicks in whenever a situation in which the flaming whip might cause damage arises. Using the flaming whip to trip? Good! The flaming whip generates extra 1d6 damage unless the target has +1 armor bonus or greater or +3 natural armor bonus or greater. Using the flaming whip to try to damage a foe? Good! The flaming whip generates extra 1d6 damage unless the target has +1 armor bonus or greater or +3 natural armor bonus or greater.
While a non-wielder holding a flaming weapon (including whips) is not in the RAW (correct me if I'm wrong), I'd rule in a strict situation that the flaming whip can deal damage to someone holding it, as long as they do not have +1 armor bonus or greater or +3 natural armor bonus or greater (since the damage the flaming enhancement provides is dealt by the whip, and all rules governing damage dealt by the whip are in effect.
It's pretty simple and straightforward, actually. Whether or not it needs a house rule is up to the individual.
Storyteller01 said:Anyway folks, I'm out of here. It was pleasant, but the answer seems apparent:
It can go either way. The RAW cannot be directly quoted to prove either case.
Take care folks, and good gaming.
Can we make it four responses to the thread since you posted that, ST01?
