Flaming whip

Maraur said:
And there is no such thing as nonlethal fire. I can't recall any reference to such damage anywhere in the core set. For example, environment dangers deal "nonlethal damage" not "nonlethal [energy type] damage".

Interesting - Resist Cold, apparently, won't stop you from freezing to death unless you're wearing metal armor.

Extreme cold deals 'lethal damage' and 'non-lethal damage', not 'cold damage'... but if you're wearing metal armor, you're affected as though by a chill metal spell, which deals cold damage.

-Hyp.
 

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Maraur said:
if you know any FAQ or errata that says something decicive on this, please give me a link.
From the 3.5 FAQ (page 55)
"a fighter wielding a +1 flaming sword can’t choose for the fire damage to be nonlethal (even if the base weapon damage is nonlethal)."
 

From the 3.5 FAQ (page 55)
"a fighter wielding a +1 flaming sword can’t choose for the fire damage to be nonlethal (even if the base weapon damage is nonlethal)."

Which would also tend to imply my answer about the whip is on track as well...

In addition, there is this language in the similar type power from the Rod of Thunder and Lightning:
<edit>
Lightning: Once per day, when the wielder desires, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a +2 light mace (1d6+2) and an extra 2d6 points of electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack hit, then the 2d6 points of electricity damage still applies. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round.
<edit>

(emphasis mine)

And as Hyp's last post points out...the energy restistance/energy damage rules are a mess.

Perhaps we need to stage a revolution and take over the WOTC offices!
 
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