Flank Buddy for Rogue

Istar

First Post
Have a Fighter and Paladin in party, I assume the Fighter is best for my flank buddy.

Other ones are Ranger and Barbarian, so where does Brutal Rogue come in re holding the front line.

I am thinking after these 4 or am I more frontline than either of these ?????

Rest of party are Cleric (protected behind the Fighter / Paladin) and Wizard at the back.
 

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Depends on how your other partymembers have built there characters.

I have a WIZ in my group (paragon 17-20) who has near maximized AC and good defensive powers. He would be probably a better 2nd line defense than your brutal scoundrel.

So unless you tell us something (HP, AC, NADs, powers that help you survive) about you're buddies (CLR + WIZ) and your ROG, I have no idea how to rate that.

Line1: FTR, PAL
Line2: ???
LIne3: ???
 

Fighter and Paladin are obviously your front line. Barbarian is the next best thing for a front liner. Rogue and Ranger (assuming both melee builds) are about equivalent in durability, and neither of them are built to take a beating. They should skirmish around the enemy and focus on taking down one target at a time while the Fighter, Paladin, and Barbarian keep the threats occupied. Actually it would be best if the Rogue and Ranger focus on taking down the Barbarian's opponents first, since those will go down fast between 3 strikers.
 

Place the person who can take the most punishment in the frontline, than the second most and than you.. they keep him distracted and than you can punch some holes..
 

Depends on your build. My melee ranger traded a bit of damage for a lot of survivability (on the other hand, it's hard to do damage if you have to withdraw from the front lines to stay alive), taking Chain, Double Sword [retraining to Double Axe at/around paragon so I can take deadly axe], and TWD, which vs just having hide and none of those feats, is probably at least +3 AC depending on your DexMod. Scimitar/Stormwarden builds probably don't get anything out of chain. But if you figure Chain + DS + TWD = 8 base (ignoring magic, half level, etc.), that's on par with the Fighter (Scale + heavy shield = 9 base), and if the defenders are marking, you're in better shape.
 

Barbarians actually make pretty good flanking buddies.

Pressing Strike, in particular, is an effective move to get flanking. It allows the Barb to shift two squares (even through an enemy square) before attacking. In two shifts, the barbarian can get to any square adjacent to a medium or smaller badguy. If the rogue readies an action, he and the barb can attack simultaneously with CA and lay down a nice alpha strike.

Also, the barb's charge-happy nature helps him to put pressure on the back line, if the rogue wants to go back there to do damage to the arties while the defenders are keeping the brutes and soldiers busy.

Of course, both barbs and rogues are pretty soft, so focused fire on either one can end their duo of death pretty quickly.
 

Have a Fighter and Paladin in party, I assume the Fighter is best for my flank buddy.

Other ones are Ranger and Barbarian, so where does Brutal Rogue come in re holding the front line.

I am thinking after these 4 or am I more frontline than either of these ?????

Rest of party are Cleric (protected behind the Fighter / Paladin) and Wizard at the back.

My personnel preference would be for a (tactical) warlord. They have so many "move a player here","shift and enemy there" type abilities. They are fantastic for forcing battlefield layout. Yes, other classes can maneuvor, but the warlord is so good at causing movement for you and forced on the oposition outside of your turns.

Not to mention Commanders Strike. For instance, Warlord moves into flanking position, then uses commanders strike to allow the rogue to get his sneak damage in. Invaluable if you have already attacked and missed!
 

My personnel preference would be for a (tactical) warlord. They have so many "move a player here","shift and enemy there" type abilities. They are fantastic for forcing battlefield layout. Yes, other classes can maneuvor, but the warlord is so good at causing movement for you and forced on the oposition outside of your turns.

Not to mention Commanders Strike. For instance, Warlord moves into flanking position, then uses commanders strike to allow the rogue to get his sneak damage in. Invaluable if you have already attacked and missed!

Indeed, warlords of any stripe are ideal buddies for rogues. Shifting and sliding for flanking is just the half of it - there are plenty of warlord powers which will knock an opponent prone, or even simply cause them to grant combat advantage to one or all of the warlord's allies.
 


Just the clas we dont have covered.

I think our party is a little too selfish for anyone to go Warlord.

We started out wth about 6 strikers but eventually some changed to Pally, Fighter, Cleric.
 

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